dcinroc Posted October 31, 2007 Share Posted October 31, 2007 I've been trying to figure this out, but can't get it right. I followed the walkthrough, but it wasn't complete and I can't download the updated version. So far, I have extracted the w_laserfire mdl/mdx, and the w_lfire mdl/mdx as TGAs and assigned them unique file names. In XV132, I changed the line fx_laser_01 to fx_laser_98 in the w_laserfire mdl. I also changed fx_laser_02 to 99 and fx_flare_01 to 99 in the w_lfire mdl. Then, I opened the TGAs in Gimp and recolored the bolt blue. After that, I created a new line in the ammunitiontype.2da file with references to the files I created, etc... Then, I opened the baseitem.2da in my Override file and assigned the new ammunition type to a weapon for testing. But, when I tested it, the bolt was still green (the normal bowcaster color), although the shape of the bolt was different (square flare instead of round). What did I do wrong? Link to comment Share on other sites More sharing options...
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