Cohsty243 Posted November 9, 2007 Share Posted November 9, 2007 In g_local.h why do these two flags have the same value? #define FL_UNDYING 0x00100000 // takes damage down to 1, but never dies //ex-eFlags -rww #define FL_BOUNCE 0x00100000 // for missiles or does it not matter because their never compared? Link to comment Share on other sites More sharing options...
ensiform Posted November 9, 2007 Share Posted November 9, 2007 Well: 1) FL_UNDYING is not used in MP 2) FL_UNDYING is used for players and FL_BOUNCE is used for projectiles and such and thus they can share the same value since they wont conflict (code knows the types that FL_BOUNCE is supposed to affect). Link to comment Share on other sites More sharing options...
Cohsty243 Posted November 9, 2007 Author Share Posted November 9, 2007 Okay thanks. Link to comment Share on other sites More sharing options...
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