LORD SPARTAN Posted December 20, 2007 Share Posted December 20, 2007 Hi, I recently restarted working in my work in progress and was confronted with some problem. I edited a model, I only moved vertex and I use TSLreplacer to compile it and it work fine except the head is too high. Can I lower the head hook and still use TSLreplacer to compile it, or I will have to use Modlop wich don't support soften edges and makes all the welding lines appears. Link to comment Share on other sites More sharing options...
Kha Posted December 21, 2007 Share Posted December 21, 2007 Hi Lord Spartan, I don´t know if that would work, if the hook mesh can be selected in the Replacer, then I guess it could work, otherwise I don´t think so. But don´t use MDLops to compile heads, it will get a little screwed. Kha Link to comment Share on other sites More sharing options...
LORD SPARTAN Posted December 21, 2007 Author Share Posted December 21, 2007 Hi Lord Spartan, I don´t know if that would work, if the hook mesh can be selected in the Replacer, then I guess it could work, otherwise I don´t think so. But don´t use MDLops to compile heads, it will get a little screwed. Kha Hi Kha! Longtime no see! Well it's not a head model I am editing but a body, that's why I mentionned the lines problem, but I'll check this right now on replacer. «Test done, no headhook, but I have a head_g showing, does it have the same abilities?» Link to comment Share on other sites More sharing options...
Kha Posted December 22, 2007 Share Posted December 22, 2007 «Test done, no headhook, but I have a head_g showing, does it have the same abilities?» No, they are different, the head_g works like a bone to move the head, and the headhook, I think, is where it places the head. Since it is a body model you can use Mdlops, and yea... unfortunately the lines will appear... and the replacer won´t allow you to change the headhook position. Nice to see you. Kha Link to comment Share on other sites More sharing options...
LORD SPARTAN Posted December 24, 2007 Author Share Posted December 24, 2007 Sorry for the delay, I am celebrating Christmas with my family! Merry Christmas Kha! As for my model editing, I've made a change in the polygones to compensate and it look better. Thanks again for your help Kha, I've learned something again! Link to comment Share on other sites More sharing options...
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