Cohsty243 Posted December 23, 2007 Share Posted December 23, 2007 CPM physics in JA? just wondering if it's possible and/or done before? I'd just love to play JA with the air moves from QuakeWorld and such Link to comment Share on other sites More sharing options...
ensiform Posted December 23, 2007 Share Posted December 23, 2007 You'd have to know the code in order to even make it work. Plus I don't see it fitting well with force speed and you can already bunny and gain speed as it is (except siege) Link to comment Share on other sites More sharing options...
Tinny Posted December 23, 2007 Share Posted December 23, 2007 Yeah, I thought siege was the only one that prohibited bunny hopping and such. What are air moves? Link to comment Share on other sites More sharing options...
ensiform Posted December 24, 2007 Share Posted December 24, 2007 I think he means air control. Link to comment Share on other sites More sharing options...
Cohsty243 Posted December 25, 2007 Author Share Posted December 25, 2007 yeah, im talking about where your mouse controls where you move in air like in quake1 and quake 3 cpm. Link to comment Share on other sites More sharing options...
razorace Posted January 3, 2008 Share Posted January 3, 2008 Maybe I don't understand, but can't you already do that with Force Jump? Link to comment Share on other sites More sharing options...
ensiform Posted January 3, 2008 Share Posted January 3, 2008 Not in the same sense or how much control you had in it, + rj/tj doesnt rly work so well without it. Link to comment Share on other sites More sharing options...
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