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[TSL] dialog conditionals


HdVaderII

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Hi. I 'm a beginner modder, and need 2 things.

 

1. A conditional that checks if an item is in your inventory, and it allows you to see a certain dialog node if you have it, and if you don't have it the node isn't shown.

 

2. Conditionals that check if a party member is in your current party, and allows a node to be shown or not shown if a member is/is not in the party.

 

Any help would be appreciated.

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TSL has these scripts already available to use, you just need to put them in the dialogues. c_hasitem is a conditional that will check if you have the item needed. If you use DLGEditor, it's easy to put in what item you need to have to access it by inputting the item's tag into the String Param field on the conditional statement for that node.

 

There are also scripts like c_con_hk47pm that can be used as conditionals for nodes. That particular one, as the name implies, will check to see is HK-47 is both in the party and near enough to the conversation to trigger the appearance of the dialogue. It's often a good idea to put dialogue with conditionals in them above dialogue that doesn't have conditionals so that the game will hit them first and check the conditions to see if they're met or not. If you want to make sure the character is NOT in the party, check the "NOT" box at the end of the conditional in DLGEditor, it will put a ! in front of the script in the dialogue--the ! is read as "not" by the game, and so the node would only be available if the character is not in the party and close by.

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For the original KoTOR extract through KotorTool the source scripts from Kotor I/BIFs/scripts.bif/Script, Source (k_con_bastpm.nss for Bastila in the active party, k_con_canderpm.nss for Canderous in active party, k_con_juhanipm.nss for Juhani and so on), for TSL extract from same named branches, files like c_con_baodurpm.nss for BaoDur, c_con_Kreiapm.nss for that manipulating witch ... Atton says ... :D and so on ...

 

and this script checks if the PC has an item (sTag) in inventory (for TSL), it's in the game too:

 

// c_hasitem

/*

Returns true if the PC has the item

*/

// TDE 7/28/04

 

int StartingConditional()

{

string sTag = GetScriptStringParameter();

if ( GetIsObjectValid( GetItemPossessedBy( GetFirstPC(), sTag))) return TRUE;

 

return FALSE;

}

 

hope it helps, good modding over there :)

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