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[TSL] Mandolore's Helmetless Armor


rictus135

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I recently edited a .2da to play using the version of Mandolore's armor that wasn't used in game, the one without the helmet.

 

I noticed that where the pipes from his helmet would usually join the suit - and at least one other crack - were seethrough. I was wondering if there was a way to fix this by editing the texture, or whether you would need to change the texture mapping.

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