rictus135 Posted March 6, 2008 Share Posted March 6, 2008 I recently edited a .2da to play using the version of Mandolore's armor that wasn't used in game, the one without the helmet. I noticed that where the pipes from his helmet would usually join the suit - and at least one other crack - were seethrough. I was wondering if there was a way to fix this by editing the texture, or whether you would need to change the texture mapping. Link to comment Share on other sites More sharing options...
Mono_Giganto Posted March 6, 2008 Share Posted March 6, 2008 Neither, you'd have to edit the mesh it self and add faces over the holes. I could have sworn someone had already done that. But I may be making that up. Link to comment Share on other sites More sharing options...
rictus135 Posted March 7, 2008 Author Share Posted March 7, 2008 I did check the Taris Upper City Emporium but only found a mod that enabled you to wear the armor, it didn't say anything about "editing the mesh to improve visual appeal" or some such. Link to comment Share on other sites More sharing options...
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