HdVaderII Posted March 22, 2008 Share Posted March 22, 2008 I'm making a Bastilla recruit mod, but the script I'm using to add her to the party isn't working. void main() { RemoveAvailableNPC(7); AddAvailableNPCByTemplate(7, "bastilla"); DelayCommand(1.5,ShowPartySelectionGUI()); } Does it help to know that I'm on telos and only have the Party memers atton, Kreia, and T3? Help is always welcome Link to comment Share on other sites More sharing options...
Ferc Kast Posted March 22, 2008 Share Posted March 22, 2008 Did you set the tag of the bastilla.utc to Mira? Also, did you set the name of the pre-recruitment utc to Mira? If not, that could be your problem. Link to comment Share on other sites More sharing options...
HdVaderII Posted March 22, 2008 Author Share Posted March 22, 2008 Why, may I ask would I set the name to Mira? If I was recruiting bastilla I would want it to be named Bastilla. Would'nt I? Does it have anything to do with the fact that there isn't anyone in Mira's spot yet? Link to comment Share on other sites More sharing options...
Ferc Kast Posted March 22, 2008 Share Posted March 22, 2008 The same reason you do that for K1 recruit mods...: go to the tag field: type the tag of the npc you want to replace: A common error is tu use a custom tag: do not do this - you have to use one of the tags below- or the game will crash at certain points if it doesn't find the original npc when this npc was supposed to talk or do something. You'll also end up with multiple "copies" of you custom npc inside the Ebon Hawk if you use a custom tag. Here's where I found that quote. EDIT: To your second question, I believe so. Link to comment Share on other sites More sharing options...
HdVaderII Posted March 22, 2008 Author Share Posted March 22, 2008 Hey, thanks alot! It works! Link to comment Share on other sites More sharing options...
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