Jump to content

Home

Gmax static model export/import md3


Xhevat

Recommended Posts

Hello, i read an earlier thread about how to export/import md3 files via milkshape. now the problem is that i dont have milkshape, and the trial is very limited.

so i tried to export via Gmax tempest md3 and make my own .qc file and .skin file. I get the model to work in radiant but it can't find my texture. it says "no shader found" on the texture, i made correct mapping, and paths. could it be cause i have to use another program to bake the texture to the md3? or assign it somehow?

 

i tried to change formats and paths etc, but it can't find the texture.

 

 

 

--------------

For modelers

 

here is a link with Gmax, and Gmax registration workaround, its announced as if it was legal , but i dont know. + tutorial links and Tempest gamepack for .map and .md3

 

http://www.fsalpha.com/gmax_tips/

Link to comment
Share on other sites

  • 1 month later...

i managed to solve this problem, i managed to get so that the textures existed but could not be rendered, cause when i started the game it was sv_prue 1 = only default shaders.. so i had to put it at 0 in the config.

 

i guess this was a simple mistake, but i bet it helps to point it out for others

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...