Exile007 Posted November 30, 2008 Share Posted November 30, 2008 I've been trying to create a script that when activated NPC's fight each other during a cutscene, similar to the Matilda vs. Bastila cutscene in the Brotherhood of Shadow. My problem is, the two NPC's do start fighting, but in about a second, the dialog ends abruptly, even though the delay flag is set to six. There are also entries after that, so I don't get what's going on. Here's my script: #include "k_inc_generic" void main(){ object oSith=GetObjectByTag("sith_lord"); object oJedi=GetObjectByTag("jedi"); ChangeToStandardFaction(oSith, 16); ChangeToStandardFaction(oJedi, 17); AssignCommand(oJedi, GN_DetermineCombatRound()); AssignCommand(oSith, GN_DetermineCombatRound()); } Any help would be appreciated. EDIT: Oh man I feel dumb, I just figured this out from looking at a couple source scripts. You should use the ActionPauseConversation() function for this. Here's my new script for anyone who might have the same question. #include "k_inc_generic" void main(){ object oSith=GetObjectByTag("sith_lord"); object oJedi=GetObjectByTag("jedi"); ActionPauseConversation(); ChangeToStandardFaction(oSith, 2); ChangeToStandardFaction(oJedi, 4); AssignCommand(oSith, GN_DetermineCombatRound()); AssignCommand(oJedi, GN_DetermineCombatRound()); DelayCommand(8.0, ChangeToStandardFaction(oSith, 5)); DelayCommand(8.0, ChangeToStandardFaction(oJedi, 5)); ActionResumeConversation(); } Link to comment Share on other sites More sharing options...
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