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Shining issues...


Ferc Kast

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In GMax, I modeled a new hilt and UV-Mapped it.

 

Although, I am still skinning it. I wanted part of it to be shiny. I used a tga version of the texture, with the metal setting, and that part became black (instead of shiny). When I tried the psd of my texture, it did shine.

 

Visual (the psd is on the left, while the tga is on the right)

 

So, how do I fix this problem?

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