Ferc Kast Posted January 24, 2009 Share Posted January 24, 2009 In GMax, I modeled a new hilt and UV-Mapped it. Although, I am still skinning it. I wanted part of it to be shiny. I used a tga version of the texture, with the metal setting, and that part became black (instead of shiny). When I tried the psd of my texture, it did shine. Visual (the psd is on the left, while the tga is on the right) So, how do I fix this problem? Link to comment Share on other sites More sharing options...
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