darth-me Posted June 25, 2009 Share Posted June 25, 2009 Hi everyone! I'm currently working on making my install of kotor look better, starting with upping the resolution on alot of textures in my (packed) override folder. I will later start on textures I have not got a modified version of, and then I plan on starting a skinning project (I know there are hundreds out there). So, my question. What would be a decent resolution ( I have a Nvidia GeForce 8600 GT graphics card), for the following: Armour Modules / Props Weapons NPCs Party Member/PC Heads/underwear Cheers EDIT: Just to clarify - I WON'T be releasing any of this - it is all for private use - except if someone wants it, in which case I still CAN'T release High-Res skins of other people's mods. Link to comment Share on other sites More sharing options...
gsusfrk Posted June 25, 2009 Share Posted June 25, 2009 Textures like that usually come in binary sets of numbers i.e. they usually stick to numbers like 64, 128, 256, 512, 1024, etc. See if any of those textures come in sizes similar to those numbers. If they do, consider stepping them up one level i.e. changing a resolution from 128 X 64 to 256 X 128. Another thing to keep in mind is maintaining the proportion between width and height in a texture. If you're going to increase the size of a texture, make sure you adjust both the width and the height so that they have the same proportion as the original texture. Finally, needless to say, back up your work. It would be killer to mess up a texture and then misplace the original. Hope this helps! Link to comment Share on other sites More sharing options...
darth-me Posted June 25, 2009 Author Share Posted June 25, 2009 Yeah, so far, I have doubled most 256x256 and below textures, and a few 512x512s have been doubled too (eg. major faces) Link to comment Share on other sites More sharing options...
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