WRFan Posted June 27, 2009 Share Posted June 27, 2009 The Droid trick and Droid confusion GoTo abilities are completely useless, because the DC is very very low, so enemies will save themselves all the time. It's probably a better idea to use these spells as jedi consular force powers, using a standard DC. GoTo's DC is defined as 5 + GetHitDice(OBJECT_SELF) + GetAbilityModifier( ABILITY_INTELLIGENCE ); which is a joke. I recommend adjusting both the Droid Trick and Droid Confusion scripts like this: int nDC = 5 + GetHitDice(OBJECT_SELF) + GetAbilityModifier( ABILITY_INTELLIGENCE ); if (GetRacialType(OBJECT_SELF) == RACIAL_TYPE_DROID) { nSaves = Sp_MySavingThrows(oTarget, nDC); } else { nSaves = Sp_MySavingThrows(oTarget); } Then define both scripts in spells.2da as jedi consular powers. Beware that the ResRefs pointing to rows in dialog.tlk are swapped, so the spell name and description for Droid Trick actually points to Droid Confusion English strings in dialog.tlk and vice versa, needs to be swapped to fix the bug. If you add force points cost to both spells, GoTo won't be able to use them any longer, since he doesn't have any spell points. Not that it matters, his DC being so low and all Link to comment Share on other sites More sharing options...
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