Dimon157 Posted September 16, 2009 Share Posted September 16, 2009 Hello. I created k_def_buff.nss for KOTOR1, wrote following code void main() { int nVP = GetMaxHitPoints(OBJECT_SELF) + 500; SetMaxHitPoints(OBJECT_SELF, nVP); } Then compiled and placed to override folder, started new game but hit points of enemies didn't change. What I did wrong? Link to comment Share on other sites More sharing options...
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