redrob41 Posted August 9, 2010 Share Posted August 9, 2010 Don't fool the poor lad, as in K1 and TSL, the engine only excepts textures with sizes to the power of 2 (256x256, 512x512, 1024x1024, 1024x512...) I've been using lots of textures with strange sizes, and they work just fine in-game. Some examples are 710x710, 670x670, 686x686, 384x384, etc. They are all even numbers, but aren't all multiples of 256. I don't think I've ever used any with an odd number though (like 501x501). Link to comment Share on other sites More sharing options...
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