νυrτ Posted December 23, 2010 Share Posted December 23, 2010 nvm, i had to enable the envmap texture in appearance.2da. if i want to make a mod that edits this particular instance in the .2da file what do i do? is it even possible? Link to comment Share on other sites More sharing options...
redrob41 Posted December 23, 2010 Share Posted December 23, 2010 nvm, i had to enable the envmap texture in appearance.2da. if i want to make a mod that edits this particular instance in the .2da file what do i do? is it even possible? The TSLPatcher should be able to handle that. It should be explained pretty well in the patcher's read-me. What line of the .2da file are you changing? Link to comment Share on other sites More sharing options...
νυrτ Posted December 24, 2010 Author Share Posted December 24, 2010 Thanks, cant remember what its called.. but its the line which has the enviroment map, on most it's "default" but on HK47 it was disabled.. took me a while to figure out why the .txi didnt have any effect hehe Link to comment Share on other sites More sharing options...
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