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envmaptexture, a no go in TSL?


νυrτ

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nvm, i had to enable the envmap texture in appearance.2da.

 

if i want to make a mod that edits this particular instance in the .2da file what do i do? is it even possible?

 

The TSLPatcher should be able to handle that. It should be explained pretty well in the patcher's read-me.

 

What line of the .2da file are you changing?

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