Jaevyn Posted January 13, 2011 Share Posted January 13, 2011 EDIT: Could a moderator please lock this thread as I have managed to find the solution by myself. Link to comment Share on other sites More sharing options...
Doctor-Hal Posted January 13, 2011 Share Posted January 13, 2011 I've found that simply using the built-in scripts works fine for me... I attach them to the head of the particular dialogue string I only want to be available once and that's all she wrote! k_con_talkedto - Script that determines availability k_act_talktrue - Script that fires when spoken Link to comment Share on other sites More sharing options...
Jaevyn Posted January 13, 2011 Author Share Posted January 13, 2011 I already know those. I'm talking about dialogue only firing once, because even if all your nodes are conditional, the dialogue on a trigger will still attempt to fire, making for annoying results. Link to comment Share on other sites More sharing options...
Doctor-Hal Posted January 13, 2011 Share Posted January 13, 2011 I see what you mean, my bad. Link to comment Share on other sites More sharing options...
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