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Require triggered conversation script


Jaevyn

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Posted

I've found that simply using the built-in scripts works fine for me... I attach them to the head of the particular dialogue string I only want to be available once and that's all she wrote!

 

k_con_talkedto - Script that determines availability

k_act_talktrue - Script that fires when spoken

Posted

I already know those. I'm talking about dialogue only firing once, because even if all your nodes are conditional, the dialogue on a trigger will still attempt to fire, making for annoying results.

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