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Tatooine: Outpost 2.0


Jendo7

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Changes since version 2.0:

 

XL has been replaced with uber mode that now has a 100 units for each side and 1000 reinforcements. Uber mode (large conquest) has also got a larger playing area with the addition of another CP and more vehicles. Both conquest and uber modes have hero support with random heroes. Details are in the Readme.txt file.

 

Download:

 

Tatooine: Outpost 3.0

 

Readme:

 

Tatooine: Outpost 3.0 Jendo7 January 2012

 

Main changes since v2.0

 

Uber Mode replaces XL, and has been added to all eras, CW, GCW, BFX and DTII

All Conquest modes have hero support, and random heroes

 

Conquest mode random heroes:

CW and BFX CW:

Rep: Episode 2 Anakin and Obi Wan

Cis: Darth Maul and Jango Fett

GCW:

All: Episode 4 LUke and Han Solo (Storm)

Imp: Boba Fett and Bossk

 

Uber mode random heroes:

CW and BFX CW:

Rep: Anakin (ep2 in BFX), Obi Wan and Aalya Secura

CIS: Darth Maul, Jango Fett and General Grievous

GCW:

All: Episode 4 LUke, Han Solo (Storm) and Chewbacca

Imp: Boba Fett, Bossk and IG-88

 

Uber mode has one extra CP, 100 units on each side, and 1000 reinforcements (Much more challenging and a lot more fun)

 

Other modes include Hero Assault, Gunner Assault(DTII), CTF and Hunt

 

Conquest and Uber modes have extra vehicles since v2.0

 

Darth Maul's Sith Speeder has been added to the CW era

It appears only when a certain CP is captured

 

The night sky only appears in CW Hunt mode

 

A new LAAT wreck has been added

 

Notes:

Lower end PC's may experience framerate issues using uber mode but should have no problems with regular Conquest

 

BFX and DTII mods need to be installed for those eras to work

 

Credits:

 

George Lucas: Star Wars

Lucasarts and Pandemic: Star Wars Battlefront II

Pandemic/Psych0fred: AT-XT, Dwarf Spider

Maveritchell: Dark Times II: Rising Son mod, Space Service Truck (fixed texture)

archer01: AIHeroSupport script

ARC_Commander: Battlefront Extreme Mod, and Battlefront Extreme Assets

Sky_216: Rock models, terrain textures, LAAT Wreck, random sky/fX/Lighting tutorial

FragMe!: Fix for Floating Weapon Icons

monsoontide: Dewback model converted to SWBFII by Fragme!

Monsoontide, set up by Lord Bandu: Sith Speeder

monsoontide: T-21 light repeater model converted to SWBFII by DarthD.U.C.K, and THEWULFMAN

Repsharpshooter: Fett's Jet Pack effect, DC-15 caster shotgun, ep3trooper model with karma

GCMOD team converted by RepSharpshooter: Boba Fett's EE-3 Blaster Carbine

SoM3: DC-15s blaster carbine

Syth: Jango Fett's Westar 34 Pistol

Pahricida, updated by Deviss: DC-15A blaster rifle

Dragonum: DC-17 hand blaster

lordbertie: WESTAR-M5 blaster rifle v2

GCMOD Team: Flechette shotgun

CodaRez: Jawa Ion Blaster, DC-15 side arm, Tusken Cycler Rifle V2, and addon Antenna

CodaRez/DarthD.U.C.K.: Improved Stock stormtrooper/shocktrooper model

Marvel4: Hex edited Imperial Sniper Rifle model

Saitek009: Hunt mode tutorial

]V[: +123 assets

Rends: Mos Eisley Spaceport assets

Pandemic, and Syth: DLT-19 Marine Rifle

Neomarz: Galactic marine pack

DarthD.U.C.K.: DC-17 Hand Blaster, snowtrooper pack

Teancum: Certain assets from the Conversion pack Republic sides

AQT: Hex editing tutorial

Alex533: EP2 Anakin skin

Anakin: light.tga, magnahead.tga, metal.tga skins for the IG-100 MagnaGuard

THEWULFMAN: Adding support for his upcoming Star Wars: The Clone Wars mod

Deviss: Original ep3trooper/ep3sniper 212nd legion skins

Deviss: HD ep3 Remapped Commander Cody 2.0:

Delta-1035: Commander Cody Skin

NeoMarz: Commander Cody model: jetpack, visor, and shoulders

RepSharpShooter: HD

Kinetosimpetus: 153rd Legion mod, and added support

kinetosimpetus: BX-Commando Droid

kinetosimpetus: Models, textures, sword odf, combo, new sand camo skin

DarthD.U.C.K.: Exporting the BX player model, adding glowmap

cis_1st_weap_inf_rifle.tga is modified by RogueKnight, and kinetosimpetus

The bx__1st_weap_inf_rifle.tga is a lighter version of the cis tga, made for the bx's E5 rifle

kinetosimpetus: BX E-5 rifle sound - rifle sound fx from TCW

bx_1st_commando.msh is the bx commando first person msh made by Deviss

Kinetosimpetus: DL-44 Blaster, and A280 Blaster Rifle

New models and editted textures

Pandemic: Original textures

Pinguin/Aman: Tatooine Tuskencamp assets

wazmol: mag.msh

Pinguin/Aman: cis_inf_magnaguard_chunk.msh

bertie, DarthD.U.C.K.: hud_magnastaff.msh

DarthD.U.C.K.: cis_inf_grievousguard.combo

wazmol: greviousguard.anims

wazmol: greviousguard.zaabin -

wazmol: greviousguard.zafbin

Weapon Sound fx -

Neomarz: magna_death.wav, magna_hurt.wav, magna_lowhealth.wav, magna_saberoff.wav, magna_saberon.wav, magna_swing_double.wav, magna_swing_single.wav, magna_swing_triple.wav

ShockWave: magna_electro.wav, dc15_fire.wav

High Res Dwarfspider Texture: a_speck_of_dust

Bossk model: Neomarz, converted by AceMastermind

*Improved* Stock IG-88

-Pandemic, for providing nearly the entirety of the IG-88 model and texture

-CodaRez, for remaking arm cylinders and providing the envelope plan basis

-FragMe!, for exportation, specbumpmap and a few envelope corrections

-Darth D.U.C.K, first exporter before FragMe!

 

Future Support for the 153rd Legion mod, and Star Wars: The Clone Wars mod

 

Special thanks to:

 

Anakin

ARC_Commander

Deviss

Kinetosimpetus

Maveritchell

monsoontide

Rends

Sky_216

THEWULFMAN

 

Installation:

 

Extract the TJW folder to C/Program Files/LucasArts/Star Wars Battlefront II/GameData/addon

 

Steam users extract TJW to Steam/steamapps/common/star wars battlefront ii/GameData/addon

 

Uninstallation: Remove TJW from the addon folder

 

THIS LEVEL IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY LUCASARTS, A DIVISION OF LUCASFILM ENTERTAINMENT COMPANY LTD. ELEMENTS TM & © LUCASARTS, A DIVISION OF LUCASFILM ENTERTAINMENT COMPANY LTD.

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