aristey Posted April 30, 2011 Share Posted April 30, 2011 Greetings. I'm having some scripting problem. I need to check, if OBJECT_SELF is wielding only one one-handed weapon (in his right hand, obviously). How can this be achieved? I'm trying to do this for K1 to specify. I tried this variant object leftweapon = GetItemInSlot(INVENTORY_SLOT_LEFTWEAPON , OBJECT_SELF); if (!GetIsObjectValid (leftweapon)) // no weapon in left hand { object rightweapon = GetItemInSlot(INVENTORY_SLOT_RIGHTWEAPON, OBJECT_SELF); if (GetIsObjectValid (rightweapon)) // some weapon in right hand; added in order to block bonuses for unarmed combat { <additional code; not related to the problem> } } While it does work correctly for two one-handed weapons (i.e. 2 blasters) and for one one-handed weapon (i.e. blaster), it treats all two-handed weapons (i.e. blaster rifle) as one-handed. Link to comment Share on other sites More sharing options...
TimBob12 Posted April 30, 2011 Share Posted April 30, 2011 Just a guess but could it be that when you equip a two handed weapon it equips in one slot and just disables the other slot. I will have another look though. Link to comment Share on other sites More sharing options...
aristey Posted May 1, 2011 Author Share Posted May 1, 2011 Just a guess but could it be that when you equip a two handed weapon it equips in one slot and just disables the other slot. I will have another look though. Hm... Now that you've mentioned it, the idea seems quite logical. Thanks for the reply. I've made a workaround by using GetBaseItemType(rightweapon) to exclude all two-handed weapons. Though it works, this solution is far from well-favored. I steel would prefer something else. Link to comment Share on other sites More sharing options...
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