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Broken rotation - follow up from e-varmints tut


JebusJM

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Quote from original post:

 

North is "up" on the mini-map in most of the modules, and most characters face North when you enter a 0,1. One module (I forget which) is rotated so that E or W is "up", and some characters, such as Zax, are 90 degrees off.

 

Lucky me, the first module I ever started with was the bad one in the batch. "danm13" is the one that is all distorted. But here are the working directions for this module:

 

north = right

south = left

west = up

east = down

 

0 (due N)= 0,1

30E=4,7

45E=1,1

60E=7,4

90E=1,0

120E=7,-4

135E=1,-1

150E=4,-7

180 (DUE s)= 0,-1

 

30w= -4,7

45w= -1,1

60W= -7,4

90W= -1,0

120W= -7,-4

135W= -1,-1

150W= -4,-7

 

Don't worry about sticking this in the tutorial section, it's a simple fix for the modules directions.

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