Xephron Tide Posted July 3, 2011 Share Posted July 3, 2011 I pose anyone reading this message a few questions. Questions to test your mettle. To see what you are made of. To see if you have what it takes to save the galaxy. Do you think you can stand with the best of the best and not slow them down? Do you have the skills to end the war, one strategic battle after the other? If you think you do, then here is what I ask… Have you ever gone toe to toe with someone more skilled than you and won? Have you ever had the chance to rescue slaves from the jaws of ruthless captors, freeing them to a life they deserve? Have you ever needed to sacrifice all that you know, in order to save a friend? Have you ever... felt like you were doing the right thing, for exactly the right reasons? I have. Hell… That was my first week with the Vanguard of Justice. I accomplished those things because I had the very best backing me up, just like I backed them up. Someone once said, when you find yourself in the trenches of combat, the only thing you have to depend on is yourself, and the guy next to you. I’m here to tell you it’s true. With us, you will never have to worry about the person next to you being a conscript. We are the best of the best. The cream of the crop. Whatever you want to call us… Fact of the matter is, the Republic is going to win this war. Not because we will single handedly defeat the Emperor himself, and not because we are the only ones making a difference. No, the Republic will win, because there is nothing stronger than the heart of a volunteer. This is the Vanguard of Justice, this is where my story began. Where will yours start? ---------------------- VANGUARD OF JUSTICE ---------------------- Vanguard of Justice is a Star Wars: The Old Republic™ Guild, affiliated with the Galactic Republic and Jedi Order, centered on camaraderie and roleplaying. We are action oriented, and characters in our organization will be taking part in original and exciting storylines created by our staff and members. All in-character guild events are considered to be taking place during the Old Republic time period, in conjunction with the game and it's lore. We do have other timelines available for those that wish to expand their role-playing beyond just guild events. We seek to immerse ourselves in the Star Wars experience, through a variety of activities. Most activities are happening at least weekly, if not more often. We offer: Live RPG-style Role Play Forum Role Playing MMO In-Game Role Playing Our Website and Forums are professionally hosted, and set up to provide a great place to role play during your down time. Here, you can stretch your creativity muscles in a relaxed and easy-going environment. There are places to talk about Star Wars, Random topics, plan out Roleplaying adventures, or just kick back and relax. In-Game we will continue the immersive experience with Guild Events in PvE, PvP, In-Game RolePlaying, and every other type of activity that Star Wars: The Old Republic™ will be offering. For those that want to keep things flowing while playing with others, we will be offering Ventrillo Voice Chat. Live-Chat RPG is probably our most exciting guild activity, and what makes our guild stand out. We call our system the "Star Wars Odyssey" game. It is an IRC chat-based Star Wars Role Playing Game, based on a highly modified version of the D6 sytem by West End Games. Designed specifically to be the most flexible system for Star Wars roleplaying in terms of character control, it offers a nearly unlimited range of character customization, growth, and playability options. Backed up by an easy-to-use character and skill database custom written for SWO, and a fully managed and scripted IRC chat, it provides the best possible environment for the truly creative Star Wars enthusiast. A pre-packaged, installable chat client is available for download, so you don't need to know anything about IRC in order to start. All the scripting and configuration legwork has been done for you. The software was put together by professionals, who work in the Internet Technical Support industry. Completely spyware and virus free. The software will automatically connect you to our fully managed and moderated IRC chat. Just install, and go! Never Role-Played before? No problem! - Our friendly and experienced staff will be there to guide you, every step of the way. From fleshing out your character's background and story, to creating your character sheet and learning how to play, we've got you covered! Are you an experienced Roleplayer? Great! - We have a unique system that lets you to build the type of character YOU want to play, without making you feel held back, or stealing your character's ability to grow. Our system is capable of providing even the most die-hard RPG fan with a challenging experience. Do you have a story to tell? Awesome! - We are always looking for people who want to tell interesting stories, and there are great Storyteller opportunities with us! The more Storytellers we have, the more often we will hold events! Want to learn how to be a Storyteller? We have the resources and staff to help you learn and hone your skills! Don't feel like RPing and just want to play the game when it comes out? Cool! - Don't sweat it, as this isn't the kind of guild that will make you 'do or die' stuff. RPing is welcome and it is encouraged, but it will never be forced upon you. Ultimately, you can decide how much or how little writing you do for your character, although we do hope you will at least give it a shot and see whether it's something for you or not. If you don't wish to participate in forum RP, you can try the live mIRC simulation - either way, you have nothing to lose! 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Xephron Tide Posted July 3, 2011 Author Share Posted July 3, 2011 HISTORY Vanguard of Justice formed in 2009 AD originally as a small but tightly-knit group of SW gamers participating in live SW simulation entitled "StarWars Odyssey" - played mostly over an IRC channel. Many of these gamers had participated in other Star Wars simulations in the past, and together they had decades of experience between them. During that time, strong bonds were forged and a hardcore group of role-players and gamers have adventured in various online games together, ever since. In 2009, Vanguard of Justice began seeking a new gaming experience and with the budding promise of a highly anticipated MMO, Star Wars: The Old Republic™, they have decided to expand their focus to include the the TOR era into their live role-play, in preparation for the game to come. For months, the VoJ staff worked to create their official site, and polish the guild's look, feel, and RPG system. Now, Vanguard of Justice is ready! That doesn't mean we don't have even more things planned for the future. It is an exciting time for us, and we hope you enjoy the environment we have built. What the future holds we can only imagine. What is certain, however, is that the Vanguard of Justice shall continue to live by its code of honor and seek to inspire others wherever they roam... CHARTER The Vanguard of Justice Charter is an RP oath for those who wish to role-play the roles of Jedi, Trooper, or Smuggler within the realm of the Galactic Republic - whether in game, on IRC, on the forum, or any other venue which serves as a Role-Playing ground for members of VOJ. I - Never to demand respect but instead always endeavor to earn it. II - To exhibit courage in word and deed. III - To treat all persons, high and low, with the same courtesy. IV - To defend the weak and the innocent. V - To freely share my skill and knowledge with all who would learn. VI - To always champion right and good against injustice and evil. VII - Never to abandon a friend, ally or a noble cause. VIII - Never to recoil from the enemy. IX - To fight with honor and die with valor. X - Never to lie and remain faithful to my pledged word. RULES Below is a set of Out-Of-Character rules all guild members must abide by: I - First and foremost, you must be 18 years of age or older to participate in this guild. II - Acts of immaturity, whenever in game or in forum will not be tolerated. III - Treat fellow members with respect and treat all gamers as you would wish to be treated by them. IV - Know the difference between in character and out of character. V - No cheats, hacks and macros are endorsed by this guild. VI - Failure to maintain an acceptable level of activity will ensue your removal from the guild. VII - Absences longer than 2 months without notification will result in your dismissal from the guild (although you may re-apply at a later date). VIII - Aid members whenever feasible. Trade is always free between guild members. IX - Please keep religion and politics out of the game. X - Dedication to the Vanguard of Justice is required. Most important of all, have fun!!! Link to comment Share on other sites More sharing options...
Xephron Tide Posted July 3, 2011 Author Share Posted July 3, 2011 CHARACTER ROLES Unlike many guilds, clans and gaming organizations, Vanguard of Justice does not use ranks to specify a member's station within the guild. The only exceptions to this are Guild Officers and the Guild Leader. Instead, we use roles, which a member may freely choose upon becoming a full member. Roles allow a member to further enrich their interaction with fellow guildmates, without placing undue emphasis on being higher or lower than other members. As role-players we believe that a role defines who you are in your fictional life. Roles are there to be played and expanded upon, opposite to guild ranks which can be static. You are in no way limited to doing ONLY things within your role, but they give everyone a general idea of what kind of character you intend to play, and the overall tasks your character prefers doing. There are many roles listed below that you may choose to play, yet if there is a role not listed that you would like your character to identify with, please contact the guild admin so it may be created for you. Vanguard of Justice roles include: Jedi: - Jedi Guardian - Jedi Healer - Jedi Historian - Jedi Artificer - Jedi Naturalist - Jedi General - Jedi Watchman - Jedi Instructor (Generalized) - Jedi Mediator - Jedi Archivist - Jedi Sentinel - Jedi Ace - Jedi Weapon Master - Jedi Archaeologist - Jedi Trainer (Specific Area) - Jedi Philosopher Smugglers: - Con Artist - Snitch - Thief - Fence - Merchant - Arms Dealer Troopers: - Officer - Paratrooper - Scout - Sharpshooter - Combat Engineer - Heavy Weapons Specialist - Pilot DETAILED DESCRIPTIONS: Jedi: Jedi Guardian -To fight injustice and protect the weak, you must draw your lightsaber and fight. You see things fairly simply. Evil must be fought, and you're the one to do it. It's not for you to over-think a situation, or debate about the outcome. You avoid politics and politicians whenever you can. When things need done, when lives are on the line, you act. Simple as that. Jedi Healer - There is pain and suffering throughout the Galaxy, and your strong sense of empathy compels you to do something about it. Many you can save, some you cannot, but you expend all your energies trying. Because you understand pain so well, others are shocked at how ferociously you will fight, for the sake of saving others. Despite being surrounded by death, your faith in the Force is steadfast and the comfort you bring to others is the only reward you truly crave. Jedi Historian - To forget the past, is to be doomed to repeat it. It is important that someone keeps record, so that the future does not forget the lessons of the Past. You record all you see and hear, and have an eloquence for words and talent for capturing imagery few can match. Your keen eye and sharp wit help you gain special insight into any event, and pass that perception along to others. Jedi Artificer - Tools and tech. Gadgets and gizmos. They speak to you as if they were living things, and you have an almost magical touch with technology. From computers to spacecraft, there's almost nothing you cannot fix. Not satisfied with the status quo, you tinker and build, inventing new and improved things all the time. With ancient Jedi secrets of the Force and rare knowledge of alchemies, you are known for creating items of unparalleled quality. Jedi Naturalist - You have a strong bond and affinity with the natural world. Plants and animals are just parts of a greater whole, and all life is connected through the Force. You understand this connection better than most, and you're more comfortable in the wilderness than around people. Your talents extend to communication with nature, and you can even alter the growth of plants and the behavior of animals. Jedi General - A being of strong principles, you strive for Peace and freedom of all. Unfortunately, freedom is not free, and is paid for in blood. Someone must be there to lead others in war, and that difficult task falls to you. You understand better than most that War is bitter, but necessary. A master of tactics and adept at planning, your mission is Victory; Your goal is Peace; With as many of your men left alive to enjoy it, as possible. Jedi Watchman - While some Jedi roam the Galaxy, you have been charged with responsibility for a particular planet or territory. You live there, and work there, keeping Freedom and Justice alive for all who live there. You are generally well known, and have many contacts in your protectorate. You probably have some enemies there too. Unscrupulous people who would take advantage of others or turn peace into chaos. Because of you, the people you protect rest easy. Jedi Instructor - It is a great honor and duty to be chosen to teach the next generation of Jedi. You are such a person. You pass on the knowledge and wisdom of the Jedi to younglings and Padawans, guiding them on the path to becoming the defenders of peace and justice for the future. It is both taxing and rewarding, and you find no greater joy than to help others to learn what it truly means to be Jedi. Jedi Mediator - The key to civilization is diplomacy, and you have a knack for negotiation. There will always be disputes, and that is where you work. A master communicator and skillful in politics, the Force grants you amazing subtlety and powers of persuasion. To help others to peaceful resolutions of their problems is your life, and you find the intrigue and challenge ultimately rewarding. Jedi Archivist - The Jedi are known for maintaining some of the most vast archives of knowledge in the Galaxy. You maintain it, organize it, and help others discover that knowledge every day. You have an eye for detail and an orderly way of doing things, which you use to keep the rest of the Galaxy enlightened. Jedi Sentinel - The Sentinel seeks truth in all things, and uses the Force and cunning to unearth the Dark Side wherever it may hide . Investigators in the truest sense, they seek out injustice and protect the rule of law. In matters of the Force, they root out the Darkness, battling and destroying it at every opportunity. Jedi Ace - A master of flight, you are most at home of the controls of spacecraft. The Force gives you reflexes most pilots only dream about, and you use them to their utmost. Speed and danger are your closest friends, and your skill is put to use in the vastness of the stars. Jedi Weapon Master - There's a single weapon you have found a true affinity with, and it embodies your ideology. You have studied every known technique, and have come up with a few yourself, to become the epitome of martial prowess with that weapon on the battlefield. That is where your natural element is, with courage in your veins and your weapon in your hands, to bear arms and mete out justice. Jedi Archaeologist - The Galaxy is a big place, and it's history is so vast, things become long forgotten and rediscovered, over and over again. All that Time speaks to you, calling you to discover the past and it's secrets. Ancient tombs, old libraries, books, scrolls, scraps of broken trinkets. They all tell a story, and you insatiably yearn to know what it is. Sometimes it's boring. sometimes it's dangerous. Either way, you wouldn't miss it for anything. Jedi Trainer - You have real world skills and knowledge that Jedi need to know, to accomplish their missions and goals. It's not your job to know everything about mentoring Jedi, you just have a singular area of expertise, and you know it well. You've been there, you've done that, and you have some important things you can pass on that might help the next generation. Jedi Philosopher - You ponder the mysteries of the Force, in all it's aspects. Hours or days of meditation are as natural to you as breathing. You much prefer a quiet, peaceful place to contemplate, or a hall of other like minded beings with which to carry on discussion or lively debate. The Force and it's aspects consumes your life, and you take the frequent visions you see through Force very seriously. Troopers: Officer - Tactics and strategies are just as important as guns and bombs. It's your job to make sure things go smoothly, and stay organized. If the going gets tough, you're the guy up front, leading the way. It's a lot of pressure, but it's your concern for the group that makes it all worth it. (This Role is not for everyone, and is therefore restricted to Guild Leadership discretion) Paratrooper - The backbone of the infantry. You're not just some dumb grunt or raw recruit, though. You're independent, and well-trained. You're one of the best at your job, and your job is to be dropped in, surrounded by the enemy, and kick butt. You don't really specialize in any one thing. You know just enough about everything to adapt to the situation, and get the job done. Scout - You are the eyes and ears of the unit. It's your job to spot the enemy, before they spot you, and that means sometimes sticking your neck out. You have an eye for details, and it's your job to make sure everyone knows what's out there, and what to expect. You like to travel light and move fast...because there's a good chance you're going to get shot at. Sharpshooter - You are a rock. You are stone. You are the thing the enemy has nightmares about, and keeps them awake. The silent bringer of death that strikes swiftly, and they never see it coming. Lining up the perfect shot is a slow and methodical art, and you only get one shot to get it right. Thankfully, you only need one. Combat Engineer - A unit has all kinds of equipment, and encounters all kinds of hazards that stand between them and victory. Need that forcefield down? Gotta get that data from the computer? Broken gun? Booby trap? No problem. You've got just the right tool, for the right job. Heavy Weapons - Happiness is a big gun. For you, the bigger the better. Your armor, your weapon, it's all about raw power. It isn't always pretty. It isn't always nice. Then again, neither are you, and that's just fine by you. If it's big, tough, and it's just gotta die, they call in the big guns. They call you. Pilot - If it walks, rolls, or flies, you can drive it. Any unit needs transportation to move, and it's your job to make sure that they have it when they need it. Keeping various vehicles running right and fighting hard is your forte, and you know how to get the most out of them when it counts. Smugglers: Con Artist - You are a slick talker. You can talk anyone into anything, be it buying that useless hunk of junk, or selling you that priceless gem for half the going rate to you. If it weren't for the pesky laws getting in the way, you'd be a billionaire by now. Snitch - Instead of dealing in goods, you trade information. You can find out anything about anyone, anything, anywhere... For a price. Or just to keep from getting your face punched in. It puts you at risk, but you wouldn't have it any other way. Thief - People often want things that other people have. Many times, they don't really care how they get it. That's where you come in. You can palm the credits out of someone's pocket, or get that rare prototype from the enemy's base. The more dangerous the heist, the more fun it is... and profitable. Fence - You don't mind touching merchandise that would burn the hands of law-abiding citizens. In fact, the hotter it is, the faster you can probably pass it on to a buyer... and the more money you can get out of them for doing it. Merchant - You operate completely within the law... well, except for that stuff in the back room, but that's not anybody's business. It doesn't pay great, but it's honest work. Sometimes you get into the occasional scuffle, but aside from a vice or two, you prefer an honest day's wage. Arms Dealer - People are always going to fight. If you don't supply them with the means, then it'll just be someone else making the money doing it. Maybe you don't care what they use the weapons for, or maybe you're just doing your part for the cause, and covering expenses. Either way, business is good Link to comment Share on other sites More sharing options...
Xephron Tide Posted July 3, 2011 Author Share Posted July 3, 2011 I know that a lot of information to read is always trying on some players, but I hope that the above info is enough to get you interested in our guild. Here is something that you may or may not find common among many guilds gearing up to play an MMO; The Vanguard isn't just another guild that will play the game and disband after people lose interest years down the road. We are a tight group of friends who all share a common interest in Roleplaying and the art of story telling. We have been Roleplaying long before SWTOR will be release, and will continue to do so long after it ends. More than that however, we are a family. A low, out of character drama group that bands together to have fun. Should anyone have any questions at all regarding our guild, please do not hesitate to send me a private message or even leave a comment on this thread. I will be more than happy to get you an answer! Link to comment Share on other sites More sharing options...
Xephron Tide Posted July 18, 2011 Author Share Posted July 18, 2011 Some of you may wonder what it actually means to be a member with the Vanguard of Justice. You could ask what exactly we do in our Role Playing. Well to answer that inquisitive nature, I will give you a short synopsis of a Campaign Story that we are currently running every Sunday. The members of the Vanguard of Justice had been stranded on a jungle planet called ‘Coravin’. The Sith Empire seems to have some kind of vested interest in the planet and are making great pains to conquer it, though the reason for which was generally unknown. After a few serious battles with both Sith and the planet’s own natives, the Vanguard finds themselves in a position to help liberate the planet from Sith oppression. It was only last night (Sunday July 17th), that the Heroes began to bond with some of the animalistic natives and start taking measures to take the fight back to the Sith. To do this, the Vanguard’s heroes had to enter into a ritualistic bond with Dragon like creatures known as “Hammertails.” In effect, those that bonded with the sentient creatures had become Dragon Riders like the Beast Riders of Dxun. It was an intense experience to play out the bonding ritual, which had us take to the skies to learn about the individual Hammertail’s themselves. After a few barrel rolls and a some diving maneuvers, the bonding came to an end. Soon, we will go off and finally engage the Sith forces with our new friends! Tune in to our mIRC channel to see what happens! █▒▒▒▒▒█ Live Guild Event Announcement! █▒▒▒▒▒█ Guild Event: Live RPG Event - "The Invasion of Coravin" or Open Session Event Time: 2:00 PM Central (8:00 PM GMT) - Sunday, July 24 Event Length: Approx. 4 Hours Event Location: Vanguard of Justice / Star Wars Odyssey IRC Chat (See: http://www.vanguardofjustice.info for details, and to obtain the pre-configured client. Registration required.) If you already have an IRC Client installed... IRC Network: Gamesurge.net ( Server List ) IRC Channel: #swodyssey Timeline: The Old Republic GameMaster: Jaidyn Kraden Members of the public interested in joining us are welcome to attend, come see what being a Hero means! Link to comment Share on other sites More sharing options...
Xephron Tide Posted July 24, 2011 Author Share Posted July 24, 2011 █▒▒▒▒▒█ Live Guild Event Announcement! █▒▒▒▒▒█ Guild Event: Live RPG Event - "The Invasion of Coravin" or Open Session Event Time: TODAY! 2:00 PM Central (8:00 PM GMT) - Sunday, July 24 Event Length: Approx. 4 Hours Event Location: Vanguard of Justice / Star Wars Odyssey IRC Chat (See: http://www.vanguardofjustice.info for details, and to obtain the pre-configured client. Registration required.) If you already have an IRC Client installed... IRC Network: Gamesurge.net ( Server List ) IRC Channel: #swodyssey Timeline: The Old Republic GameMaster: Jaidyn Kraden Members of the public interested in joining us are welcome to attend, come see what being a Hero means! Link to comment Share on other sites More sharing options...
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