KENNITHH Posted October 9, 2011 Share Posted October 9, 2011 Hi there Since the SoF2 forums are quiet inactive/dead this might be my only shot on getting this fixed. Here's my problem: I've got a gate where you can press "use" (= gametype_trigger) which "blows" up a gate (func_wall). When this gate is destroyed, I want my BLUE1 spawn (gametype_player) to teleport to BLUE2 spawn. I haven't really figured out a way to get this to work but I did make some attempts but the trigger_multiple (of the teleport) gets activated automaticly so whenever you spawn at blue1 (even before the gate is destroyed) you get teleported even though the trigger_multiple (of the gate) is pointing to the trigger_multiple (of the teleport) I know it looks a bit complicated but we really would like to have this working. Greetz Kennith Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.