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noname35

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void main()
{
RemoveAvailableNPC(5);
AddAvailableNPCByTemplate(5, "p_bendak");
ClearAllActions();
DelayCommand(1.5,ShowPartySelectionGUI());
}

 

Seems right to me... Did you put the dialog file and the compiled script into the override? Also, are you sure to trigger the node with the script attached?

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