peppeop Posted August 27, 2012 Share Posted August 27, 2012 Hi guys, I have this problem: I want to replace the head of the character "pmhb01" with that one modified by me. I followed Trex's tutorial. I extracted the files pmhb01.mdl, pmhb01.mdx, pmhb01.tga with kotor tools. Converted in.acsii with mdlops and imported into Gmax. Here I've created two earrings as new objects using the Tube tool under standard primitives; I positioned them, converted to editable mesh and selected and linked to the parent "heads_g" (the objects in the other heads are linked them). Finally export, ok. The last step with taina, accept changes to the skin, but does not accept earrings (I tried all combinations) The last step with mdlops accept all modify, but the head jumps and waves.it is also shifts from the correct axis. and in the movie of introduction does not appear. Could you help me? Sorry for my english Link to comment Share on other sites More sharing options...
Ferc Kast Posted August 27, 2012 Share Posted August 27, 2012 Try this tutorial to compile your edited head model: Link. Hope that helps fix your head problem. Link to comment Share on other sites More sharing options...
peppeop Posted August 27, 2012 Author Share Posted August 27, 2012 I'm reading it now. I'll let you know thanks Link to comment Share on other sites More sharing options...
peppeop Posted August 30, 2012 Author Share Posted August 30, 2012 Ok, it worked. Now I have another problem. Gmax doesn't export more .mdl. Ho provato con altri file, ma non funziona. Ho provato a reiniziare il lavoro, ma quando devo esportare il file .mdl non funziona... Suggerimenti? a qualcuno è già capitato? Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.