Darth*krisz Posted September 23, 2012 Posted September 23, 2012 Hello. I need a little help.I need a chat protect code. Please if some body know please help me
Fighter298 Posted September 30, 2012 Posted September 30, 2012 Here's what was done in Legacy OJP. I made a small modification so you can still be damaged in a duel. In bg_pmove.c, in the void PmoveSingle (pmove_t *pmove) function change this: // set the talk balloon flag if ( pm->cmd.buttons & BUTTON_TALK ) { pm->ps->eFlags |= EF_TALK; } else { pm->ps->eFlags &= ~EF_TALK; } to this: // set the talk balloon flag if ( pm->cmd.buttons & BUTTON_TALK ) { pm->ps->eFlags |= EF_TALK; if ( !pm->ps->duelInProgress ) { pm->ps->eFlags |= EF_INVULNERABLE; } } else { pm->ps->eFlags &= ~EF_TALK; if ( !pm->ps->duelInProgress ) { pm->ps->eFlags &= ~EF_INVULNERABLE; } } If you don't want the green bubble to appear when you are chatting, modify this code in cg_players.c in the void CG_Player( centity_t *cent ) function from: if (cent->currentState.eFlags & EF_INVULNERABLE) { CG_DrawPlayerSphere(cent, cent->lerpOrigin, 1.0f, cgs.media.invulnerabilityShader ); } To this: if (cent->currentState.eFlags & EF_INVULNERABLE) { if ( !(cent->currentState.eFlags & EF_TALK) ) { CG_DrawPlayerSphere(cent, cent->lerpOrigin, 1.0f, cgs.media.invulnerabilityShader ); } }
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