rigidSnake Posted December 26, 2012 Share Posted December 26, 2012 Hi there, I'm a 'fresh new user" here, I played many years ago with some of yours stuffs (thank you guys !) and now, I want to start modding this game a little. I'm an ex-CG artist, so handling 3ds max, maya, photoshop... isn't the problem for me, but I've a problem when I use "MDLops 0.6.0 alpha 1" for binaries compiling the final .mdl. I started to modify a head with help from some great tutorials founded here, but after 3ds Max export (the AuroBase is selected and others export things look good), when I import it in KOTOR, the new head is not at the right X/Y/Z positions ! So, for trying to understand after some hours to export/import tests, if it's my model or not ! I exported the PFHA01 model (PFHA01.mdl & PFHA01.mdx), convert it to ascii & recompile it to binaries and the result is the same, the head is not at the right position too ! :/ "Damn" I said in the first time ! After, I google and I found a tutorial about head replacement with HEX editing, copy/paste one or two lines from the source model to the new model, the result is better but not right again (when you don't broke the animation of the head model by copying too much HEX values...). Show spoiler (hidden content - requires Javascript to show) I tried to find "Tania Replacer" tool, but I found only dead links. So, my question is : How do you fix this problem in 2012 ? Thanks in advance, if someone can help me ! Link to comment Share on other sites More sharing options...
scramjetbooster Posted December 26, 2012 Share Posted December 26, 2012 I don't know about the head issue but I can tell you how to bypass the 404 in filefront site using proxy server. There's a thread about this somewhere in LF not so long ago but I can't seem to find it again. Proxy site that works for me Taina's Replacer in filefront EDIT: Oh, here is the thread: Can't download mods from jkofilefront file not found... Go straight to post #10 and #18. Link to comment Share on other sites More sharing options...
rigidSnake Posted December 26, 2012 Author Share Posted December 26, 2012 Oh gosh ! Many thanks mate !!! Link to comment Share on other sites More sharing options...
rigidSnake Posted December 27, 2012 Author Share Posted December 27, 2012 "Tania Replacer" is the solution for my geometry problem. Because the originale twi'lek female head skinning is a bit different, so I excluded some vertices from the neck base from the head envellope. Show spoiler (hidden content - requires Javascript to show) But, in case of a new model (not a replacement with a new name & texture), like me, you also need to hex edit the mdl file for changing the texture name, the tool seems to inject the texture name from the old .mdl. Thanks again for the proxies tricks ! It save my life ! Link to comment Share on other sites More sharing options...
scramjetbooster Posted December 27, 2012 Share Posted December 27, 2012 Well, you're welcome. But I think JIGOS should be the one to take the credits. Link to comment Share on other sites More sharing options...
rigidSnake Posted December 27, 2012 Author Share Posted December 27, 2012 Yes, you're right, big up JIGOS too ! Link to comment Share on other sites More sharing options...
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