czar007 Posted September 1, 2014 Share Posted September 1, 2014 Hello Modders and artists! ZimmMaster over at kotor.filefront made a really cool texture for his Revan mask for KOTOR 1. Thank you ZimmMaster! http://knightsoftheoldrepublic.filefront.com/file/Items_of_Revan;92862 http://knightsoftheoldrepublic.filefront.com/screenshots/File/92862/1 However, the texture, but not the .uti, overwrites the original 'Sith Mask' made by Bioware. I would like to make a new unique mask item with his .tga texture which, of course, uses the Bioware 'Sith Mask' model without overwriting the Bioware texture. I already created a .uti file for my new mask (ii_mask_084.uti) and extracted all the files for the original Bioware mask: g_i_mask14.uti i_mask_013.mdl i_mask_013.mdx I_Sithmask.tga ii_mask_013.tga I also downloaded MDLOps and Gmax/NWMAX (if they are needed). It seems to me that I just need to rename the .mdl and .mdx files to i_mask_084 (and change model variation in the .uti to 84) and somehow tell them to recognize ZimmMaster's .tga texture which I renamed I_Sithmask84.tga, but I don't know how and can't figure it out from all the tutorials that I read, there is no 'Texture Variation' field in mask files. Also, will renaming the icon file to ii_mask_084 make it show up in game as well, or is there a separate process for the icon too. Please help. And Thank You. Link to comment Share on other sites More sharing options...
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