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efmi - final thoughts (very slight spoilers)


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okay. i just beat efmi, and while i defenitaly enjoyed it, the graphics were great, i thought the voice acting was great, there were some really good puzzles, etc. it was fun and i think that's pretty much the bottom line.

 

BUT there were some drawbacks. i think almost everyone would agree that monkey kombat while slightly amusing at first got very tiresome very quickly. i wasn't a big fan of the talking monkey or the secret of the monkey idol, and the ending sequence was somewhat lame and differed stylistically from the last 3 games. i always enjoyed the old run from LeChuck bits, but oh well.

 

what i see as the main flaw, however, came from the story. not that it was terrible, but the whole consumerism/capitalism social commentary was out of place in a monkey island game. it overshadowed the uhhh....

piratyness. it made it seem like aside from the tri-island area the rest of the world was normal and modern. i don't think there should be any mention of the rest of the world. it dosen't matter. there shouldn't be any mention of australia, there should be no mention of osh gosh. it should be self contained in the carribean, that is the world where the previous games takes place. and i think that's what flaws this game. each of the 3 previous games were set in this world and ignored the world outside. it was a familiar setting from movies, books, and comics. i know when i was kid i wanted to be a pirate. hell, i still do.

 

while an enjoyable game, i can't help but feel that efmi somehow cheapened the series.

 

 

please ignore spelling/grammar errors; i'm tired and can't be bothered to proof. smile.gif

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I don't....I really enjoyed Jambalaya Island, and Starbuccaneers etc, and it didn't seem inappropriate to me. I can't remember specific examples, but I'm sure Guybrush has made contemporary comments in the previous games, usually just throwaway remarks as a joke, and this is just that on a larger scale.

 

The only bit I really felt was out of place in MI4 was the Mecha-Monkey - it was funny, granted, and I guess that's the main thing, but it seemed really out of place.

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Hi all. I've just finished EMI and decided to join in on the forums.

 

Whilst I did enjoy playing EMI, I have say that I feel a little disappointed now it's all over and done ... barely a week after I bought it. My main enjoyment from the others was the fact that I would be up most of the night trying to solve some of the puzzles, yet this one seemed fairly straight forward. I don't know if this game was easier than the previous adventures, or maybe I'm too used to LucasArts' (twisted) way of thinking.

 

The overall story wasn't bad, but I just can't help but feel a little short changed by it. Maybe having some puzzles spread out over many islands would have helped (like Part II of MI2). I also felt that the ending was a bit flat, leaving me with a thought of "Oh, is that it?".

 

Anyone else think that the ending promised much but failed to deliver?

 

 

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*spoiler below*

 

I think all the seasoned MI fans are the same way. Due to the fact that most MI fans are essentially LucasArts fans, we're all used to the warped logic that they use to create their games (with the exception of The Dig, that was just so odd that not even the designers knew what they were doing).

 

For instance, when I saw Guybrush from the future in the Mysts of Tyme, I instantly knew I was gonna meet myself from the past later on and repeat that event perfectly, or something bad would happen smile.gif

 

Maybe that's not a good example, since I think that's pretty (il)logical. But you get what I mean? Right? RIGHT?

 

------------------

 

Rage. What better time than now?

 

[This message has been edited by Morello (edited November 25, 2000).]

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