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Jk2 Sci-fi Mod


Kumba

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Yea I'm prolly a little quick on this one, but I've been working on a Jk2 mod since I heard of it even becoming reality some time back. Anywho, basically right now I'm doing sounds, models, and mapping, which I'll convert to Jk2 later. Anyways I'm accepting applications for the following departments:

Mapping, Modeling/Skinning, Sound, Programming. I have not decided on the complete basis of the mod or even the name yet. Really the only thing that can be done yet except Mapping, Modeling/Skinning, and Sound. The programming will have to come once the game is out and we have the source code. Everything else can be converted over very easily once Jk2 is out. On another note, my friend Eagle has given me 2 models which he made and will be used in the mod, so here they are to wet your lips a bit..... http://lazersoft.virtualave.net/jk2

 

Also if you are interested just email me at shade@redfaction.net or ICQ me: 61601718.

 

Good day, and Hopefully Lucasarts won't have a fit.

 

Kumba

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umm, why hold off on the project for JK2? From what we know now, the new game offers nothing improved over existing games like Elite Force. So why not start work on it in a system where it can be played currently. Later you can convert the mod to the other engine and have a dual release if you still want it on the JK engine.

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The JKII engine doesn't "handle" any more polygons than any other Q3 engine, it will simply have more because of more detailed level design, and have a higher minimum system requirement because of it.

 

It's not like the actually models/levels wouldn't be possible in Q3.

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Yup, so If you want to be part of this mod, just let me know. This is of course the first Jk2 mod, and it's coming along nicely. So hopefully some of you will want to help out :)

 

Cheers.

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  • 3 weeks later...

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