Slimmer Posted December 15, 2001 Share Posted December 15, 2001 Wookie Berzerker only attacks nearby buildings even though there are nearby workers and military units(even when fired upon they won't attack if an enemy builidng is around)This is based on auto commands. Also when i have been pummel dropped the Berzerker will start off idle, then i have to select the specific unit to attack so it will take 1 out but then remain idle without finishing off the 4 other pummels. Frustrating and drives me nutz. Royal Crusaders and Mounted Units will not attack nearby workers and nearby military if a building is in the area. This is also on an auto command or on the finish of a controlled command. My only guess is that in the data script, buildings have a higher ranking then units. Recurits: Why do the Empire Recurits have an attack damage of 5 while the rest is 7. Are some of the speeds of the recurits varied. Seems like the Wookie's are so slow compared to others like the Rebels. Power Cores: should make it visible/label when u click a building that it is Powered. for example when u place a builidng on the perimeter of Power Circle, How do i know its Powered? Maybe Give a bonus for Houses/Shelters that are Powered? Link to comment Share on other sites More sharing options...
Clefo Posted December 15, 2001 Share Posted December 15, 2001 I think that the Beserkers w\you were talking about were set to a different Aggresion stance... Link to comment Share on other sites More sharing options...
Guest SirBlack Posted December 15, 2001 Share Posted December 15, 2001 Even on the highest Agression stance, sometimes military units do not attack enemy units or buildings when it seems like they should. Many times I've directed Fighters to fly over near an enemy resource processor but they just stop there and don't attack it. Seems to me that it only happens or happens the most during times when theres big battles going on. It's almost like the game engine gets so busy processing all the units that are currently performing some kind of action that it forgets to process idle units to see if they should start some action. As for the thing about Power Cores... there are four status indicators to the left of the spot that displays your tech level. One of those indicators shows when a building you have selected is powered. Link to comment Share on other sites More sharing options...
Slimmer Posted December 16, 2001 Author Share Posted December 16, 2001 yeah like i am goign to change the stance when i send them to just smash things up. the plane thing is when u click them and select a unit, if u repeat click over and over the plane will miss fire seen it happen to me too much Link to comment Share on other sites More sharing options...
Heavyarms Posted December 16, 2001 Share Posted December 16, 2001 when you build a building, to know it is placed, a blue ring appears, and place it inside it or on its edge to power it. And the mounted trooper thing is really stupid. They have building priorities instead of people. Link to comment Share on other sites More sharing options...
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