Guest S1DC Posted November 17, 2001 Share Posted November 17, 2001 <font color=purple>GAMECUBE</font> MPU IBM Power PC "Gekko" Manufacturing Process 0.18 microns Copper Wire Technology Clock Frequency 485 MHz Floating-point Arithmetic Capability 10.5 GFLOPS (Peak) CPU Capacity 1125 Dmips (Dhrystone 2.1) Internal Data Precision 32bit Integer & 64bit Floating-point External Bus Bandwidth 1.6GB/second(Peak) External Bus Bandwidth 1.6GB/second(Peak) (32bit address, 64bit data bus 202.5MHz) Internal Cache L1: Instruction 32KB, Data 32KB (8 way) L2: 256KB (2 way) System LSI "Flipper" Manufacturing Process 0.18 microns NEC Embedded DRAM Process Clock Frequency 162 MHz Embedded Frame Buffer Approx. 2MB Sustainable Latency : 5ns (1T-SRAM) Embedded Texture Cache Approx. 1MB Sustainable Latency : 5ns (1T-SRAM) Texture Read Bandwidth 10.4 GB/second (Peak) Main Memory Bandwidth 3.2GB/second (Peak) Color, Z Buffer Each is 24bits Image Processing Function Fog, Subpixel Anti-aliasing, 8 Hardware Lights, Alpha Blending, Virtual Texture Design, Multi-texturing, Bump Mapping, Environment Mapping, MIP Mapping, Bilinear Filtering, Trilinear Filtering, Ansitropic Filtering, Real-time Hardware Texture Decompression (S3TC) Real-time Decompression of Display List, HW 3-line Deflickering filter *The Gekko MPU integrates the power PC CPU into a custom, game-centric chip. (The following sound related functions are all incorporated into the System LSI) Sound Processor Special 16bit DSP Instruction Memory 8KB RAM + 8KB ROM Instruction Memory 8KB RAM + 8KB ROM Data Memory 8KB RAM + 4KB ROM Clock Frequency 81 MHz Audio Details 64 simultaneous channels, ADPCM encoding, Dolby Pro Logic II, full surround sound. Sampling Frequency 48KHz System Floating-point Arithmetic Capability 13.0GFLOPS (Peak) (MPU, Geometry Engine, HW Lighting Total) Actual Display Capability 6 million to 12 million polygons/second Actual Display Capability 6 million to 12 million polygons/second (Display capability assuming actual game with complexity model, texture, etc.) System Main Memory 24MB Sustainable Latency : 10ns or lower (1T-SRAM) A-Memory 16MB (100MHz DRAM) Disc Drive CAV (Constant Angular Velocity) System Disc Drive CAV (Constant Angular Velocity) System Average Access Time Data Transfer Speed 16Mbps to 25Mbps 128ms Media 8cm NINTENDO GAMECUBE Disc based on Matsu****a's Optical Disc Technology Approx. 1.5GB Capacity [Mini-DVD] Input/Output Controller Port x4 Digicard Slot x2 Analog AV Output x1 Digital AV Output x1 - VGA / HDTV High-Speed Serial Port x2 High-speed Parallel Port x1 Power Supply AC Adapter DC12V x 3.5A Main Unit Dimensions 4.3"(H) x 5.9"(W) x 6.3"(D) Controller 8 buttons, analog pressure L & R buttons and built in dual rumble Date of sale November 18th, 2001 USA and Canada March 8th, 2002 UK, Europe Available in Japan - Launch Date September 14, 2001 Price $199.95 <font color=dark red>XBOX</font> CPU: 733 MHz chip crafted by Intel Graphics Processor: 250MHz custom chip named XGPU, developed by Microsoft and nVIDIA Total Memory: The RAM in the Xbox will be supplied by Micron, it will be 64 MB running at 200MHz DDR (Double-Data-Rate) Memory Bandwidth: 6.4 GB/sec Polygon Performance: 125 M/sec Sustained Polygon Performance: 100+ M/sec (transformed and lit polygons per second) Micropolygons/particles per second: 125 M/sec Particle Performance: 125 M/sec Simultaneous Textures: 4 Pixel Fill Rate - No Texture: 4.0 G/Sec (anti-aliased) Pixel Fill Rate - 1 Texture: 4.0 G/Sec (anti-aliased) Compressed Textures: Yes (6:1) Full Scene Anti-Alias: Yes Micro Polygon Support: Yes Storage Medium: 2-5x DVD, 10GB hard disk, 8MB memory card I/0: 2-5x DVD, 10GB hard disk, 8MB memory card Audio Channels:64 (up to 256 stereo voices) 3D Audio Support: Yes MIDI DLS2 Support: Yes AC3 Encoded Game Audio: Yes Broadband Enabled: Yes Modem Enabled: No DVD Movie Playback: Remote control package required Maximum Resolution: 1920x1080 Maximum Resolution (2x32bpp frame buffers +Z): 1920x1080 HDTV Support: Yes Controller Ports: 4 USB Ports The Controller The Xbox controller is designed from thousands of hours of comfort and usability testing. It is home to: - Two analog pressure point triggers - 6 analog buttons (red, blue, green, yellow, black, and white) with 256 degrees of accuracy and control - 1 eight way directional pad - 2 menu navigational buttons (back, start) - 2 peripheral expansion slots, - 9 feet of cable - 2 vibration feedback motors for that extra buzz of reality. Connection Devices & Add-Ons High Definition AV Pack: This pack connects users that have high-definition ready TVs that support 480p 720p and 1080f component video signals, analog inputs and / or digital receivers. Memory Unit: Serving as a solution for needed extra storage space. Advanced AV Pack: Works with S-Video and AV input TVs RF Adapter: Connects the Xbox to TVs without audio and video connections Standard AV Cable: Connects the Xbox to TVs equipped with audio and video input terminals. Included with the Xbox. System Link Cable: A cable for connecting two consoles for 8 player gameplay DVD Kit: A Kit is required for DVD Movie playback, the kit includes an infa red receiver and a remote. Price of Hardware and Software Console: $299 Software: Around $49.99 You will notice a few things Memory bandwidth on the xbox is 2 times more powerful than the GC. This accounts for load times, distance fog, and game lag. Also, the GC uses a minidisk DVD disk, which holds 1.5GB of info. the xbox DVD9 with 8.5GB is muc h bigger, which allows for more detailed environments, AI, etc. Ok, GC enthusiasts, who keep insisting thier system is better, please tell me how it is better now. And don'r say games. xbox has top developers working away at its system. ------------------ Saber One Kyougu Issanni Need a unique signature? Custom Lightsaber Anims by S1DC Technologies!!! [This message has been edited by The guy who knows too much about xbox, the man, Saber One (edited November 16, 2001).] [This message has been edited by S1DC (edited November 16, 2001).] [This message has been edited by S1DC (edited November 16, 2001).] Link to comment Share on other sites More sharing options...
Guest S1DC Posted November 17, 2001 Share Posted November 17, 2001 haha, the GC fans are to scared to reply. Link to comment Share on other sites More sharing options...
Guest Redwing Posted November 18, 2001 Share Posted November 18, 2001 *blinks* We care...why? Which system is Rogue Leader coming to? I don't care about "top developers"...just the game... This argument is utterly pointless. And btw, I'm not taking sides. I just want Rogue Leader. The XBox just doesn't HAVE it. ------------------ At last we will reveal ourselves to the Jedi. At last we will have revenge. Link to comment Share on other sites More sharing options...
Guest Lynk Former Posted November 18, 2001 Share Posted November 18, 2001 Prrf! I haven't been scared to reply, it's just that I haven't been online much. But anywayz, I'll tell you why I prefer the GCN over the X Box. It's simple. I don't go around quoting stats and figures all day, hoping to impress people. I like the GCN because they have good games. I don't care if the GCN takes 2 seconds to load while the X Box takes 1 second. The main thing is that the game is good and is fun to play. Going into all this technical stuff just takes the fun out of gaming. Another reason why I prefer the GCN is that I've always gone with Nintendo, and now that Sony come up with the PS2, I've seen plenty of games there that I want to get. So I accept them too. However, looking at the X Box I don't see many games that I like or would care to try out. I don't go around looking at the stats all day. Sure you do that at first but then it's time to move on and look at what kind of games that system can offer you. There is another thing about Microsoft's power hungry strategies. I don't like it, they're well established in the PC business, that's okay cause they've been there for awhile, but I'd like it if Microsoft didn't butt into the console business. They will use there aggressive strategies to try to topple Nintendo and Sony. Though that'll be a hard job since Sony is a big company spanning over a lot of markets and Nintendo has been there from the start and many people consider them as "The Friendly Giant"... Anywayz, the GameCube and the PS2 have lots of games I like. That's why I like it better than the X Box. Who gives a rat's what all of their stats are. Your arguement is based on something most people don't care about... --- Lynk ------------------ [This message has been edited by Lynk Former (edited November 17, 2001).] Link to comment Share on other sites More sharing options...
Guest S1DC Posted November 18, 2001 Share Posted November 18, 2001 This forum is but a small part of the video gaming world. In my various other places of interaction we always take into acount all aspects of a system, hardware, software, everything. Rogue Leader will be ported to PC just like Rouge Squadron was. it will just take time. or hackers. And then i'll be able to play it. ------------------ Saber One Kyougu Issanni Need a unique signature? Custom Lightsaber Anims by S1DC Technologies!!! Link to comment Share on other sites More sharing options...
Guest Rogue15 Posted November 19, 2001 Share Posted November 19, 2001 I agree with S1DC about the porting. It will be ported, whether LEC and Factor 5 like it or not. The games I'm looking foreward for Cube are Rogue Leader, Star Fox Adventures, and Turok. For Xbox tho, I would REALLY like to get Obiwan. But since I'm sitting in front of my ULTIMATE gaming machine, the Compaq Presarion MV540 (\/\/007!!!!!!!), i'll just upgrade this thing and MAXIMIZE its capabilities, and be happy that way. If i had to choose a console, it'd be the: X-BOX. I don't care what people say, like-SO WHAT about the games it COMES OUT with, they might be crappy and uninteresting, kinda like the start of a football game, but it could change quickly. Link to comment Share on other sites More sharing options...
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