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How about Capital Ships in an Add-On


Adm Nels Marrow

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I think if yur gonna add up ALL the intricacies, and nuances of the capital ships, then of course it's not gonna work. But I REALLY want them. What's the point of those slow Hvy-Assault mech's?They ACT just like capital ships with their Large storage compacity, they just don't look like capital ships. I know, the AT-AT's are ESSENTIAL, but I have to use the Naboo Heav.Ass.Mech's as my SSD's which is a joke as far as 'pretending' they are SSD's. Just give us a unit that looks like a Star Destroyer, those who don't like it, won't use it. How many actually use every style of mountain in Gaia or all those other units everyone just passes by when making a scenario?? Just PUT THEM THERE, what's the point to a lot of units in the game besides user mental stimulation?? I agree with all your points, but if someone doesn't mind the whole no capital ships on planets thing, they should be capable of using them in their game. Especially if their customized scenario is fitted for the appearance of a capital ship.

AND LET's NOT FORGET the massacre story in the Expanded Universe where a Star destroyer was purposely landed on top of a crowd of protesters for no better reason than to shut them up & show who's boss. Anyone care to write Lucas about how impossible that was, or why it shouldn't have been written?? Personally I loved the imagery the story creates, & just wanna play with a Star Destroyer in my SWGB. Rebellion is Rebellion, not hands-on, control your troops, game play, besides that, capital ships are already in the 1st Rebellion.

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