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Have a question regarding AI, please read this and help me if you can.


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When i design a scenario, the AI always defends but never sends units to attack my base or launches any kind of attack. This makes playing scenarios quite boring as the AI just builds a huge base and defends it, but never makes any attempt to win the game by attacking.

Is there a way of making the AI launch attacks or attempt to win the game by defeating me.

If any one knows what AND how to use the AI signal and script goal functions in scenario editor can they please give me a brief explanation or point me in the right direction. comments will be much appreciated. Thankyou.

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  • 2 weeks later...

What you could do is, say if you want the enemy to attack every 5 minutes, use a trigger. Loop = on. Condition - Timer = 300, Effect - Task Object - set player - player ?, area - whole map, location, your base. Then, every 5 minutes, the enemy will send all of it's forces at your base. Change the area and timer for different results. Hope this helps!

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