Master Gringo Posted February 3, 2002 Share Posted February 3, 2002 When i design a scenario, the AI always defends but never sends units to attack my base or launches any kind of attack. This makes playing scenarios quite boring as the AI just builds a huge base and defends it, but never makes any attempt to win the game by attacking. Is there a way of making the AI launch attacks or attempt to win the game by defeating me. If any one knows what AND how to use the AI signal and script goal functions in scenario editor can they please give me a brief explanation or point me in the right direction. comments will be much appreciated. Thankyou. Link to comment Share on other sites More sharing options...
Wade_Vox Posted February 12, 2002 Share Posted February 12, 2002 What you could do is, say if you want the enemy to attack every 5 minutes, use a trigger. Loop = on. Condition - Timer = 300, Effect - Task Object - set player - player ?, area - whole map, location, your base. Then, every 5 minutes, the enemy will send all of it's forces at your base. Change the area and timer for different results. Hope this helps! Link to comment Share on other sites More sharing options...
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