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Outcast 1.00 JKII level Editor


Cyx

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Posted

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There is a new editor that I just finished

making, I'll have the link up later this month,

along with more screens, I'll have more details

in a couple of days, still working out the bugs,

but It's a pretty close interface to Jed, so you

don't have to learn the commands, and where

everything is again, so I'll have my editor

done for you just before the release, any

questions email me @s

WAR_cyPHer_

Thanks

Cyx

 

screenshot1.jpg

  • 2 weeks later...
Posted

:cool:

 

 

Now thats a good trick !

How does one go about designing an editor when you don`t know whats in the files?

Making the GUI first is backwards to how an editor is made.

Most people write all of the underlying code to handle the files ,object/memory management etc first.

Posted

Some of those icons look suspiciously similar to JED's.. and since JO uses brush editing, and not sector editing, I fail to see how your editor (if it is indeed more than a cheap VB trick) could be useful at all..

Posted

You *should* be able to make basic maps with the Q3 or Ef Radient easily, some shadders and stuff might not work tho. So i'd stick with Radient.

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