x-naga Posted March 27, 2002 Share Posted March 27, 2002 Bobba Fett - You gotta make this! Darth maul - This too with the double saber These have been made for Q3A is it possible to use them? by importing the models in to the dir? Link to comment Share on other sites More sharing options...
Jimos Posted March 27, 2002 Share Posted March 27, 2002 Hehe...with you on Boba Fett but i would like to see a Darth Vader instead of Maul Link to comment Share on other sites More sharing options...
UniKorn Posted March 27, 2002 Share Posted March 27, 2002 You can convert them from q3 to jk2, you just need to change some of the animations or even add some animations. Link to comment Share on other sites More sharing options...
JediDante Posted March 28, 2002 Share Posted March 28, 2002 You can convert them from q3 to jk2, you just need to change some of the animations or even add some animations. Hey man! Thats what I want to do! If someone could point me the right way and tell me how to start! I will start converting models. Link to comment Share on other sites More sharing options...
UniKorn Posted March 28, 2002 Share Posted March 28, 2002 I think you'll just have to wait a little longer until the gdk comes out :-) Link to comment Share on other sites More sharing options...
stevegek Posted March 28, 2002 Share Posted March 28, 2002 When is the editor coming? By the way: Boba Fett Darth Vader:vadar: C3P0 c3;) R2D2 Princess Leia Emperor Royal guard snow trooper battle droid Speeder trooper CU! Link to comment Share on other sites More sharing options...
Tigris Posted March 29, 2002 Share Posted March 29, 2002 After just testing JK2 I have only one thing to say: Good Luck! Forget the conversion, there are just too many new animations. Sorry to spoil it but it's simply impossible Link to comment Share on other sites More sharing options...
UniKorn Posted March 29, 2002 Share Posted March 29, 2002 Ever heard of skeletal animation? Link to comment Share on other sites More sharing options...
Havikar Posted March 30, 2002 Share Posted March 30, 2002 dude , i know a one but probally vary few have actually heard of her , but I realy realy realy want a Tenel Ka model, and her rancor tooth light saber with the grey blade. *drools* Link to comment Share on other sites More sharing options...
]-UnderTOW-[ Posted March 31, 2002 Share Posted March 31, 2002 Originally posted by UniKorn You can convert them from q3 to jk2, you just need to change some of the animations or even add some animations. No, you can't convert model files straight from quake 3 to JK2 model format. JK2 uses skeletal animation, q3a uses vertex animation. You'd have to get the model into a 3d modeller and apply a skeleton. Link to comment Share on other sites More sharing options...
Woad Posted April 1, 2002 Share Posted April 1, 2002 EU Models are what I can't wait for! Like the guys from Rogue and Wraith Squadrons, the Solo kids, and the famous Jedi apprentices from the Jedi Academy. Link to comment Share on other sites More sharing options...
Prophet Posted April 1, 2002 Share Posted April 1, 2002 Mr Purple Lightsaber himself, Mace Windu Link to comment Share on other sites More sharing options...
sabowan Posted April 1, 2002 Share Posted April 1, 2002 I'm certainly not an editing expert, but couldn't most human characters just be accomplished by using a different skin instead of a whole new model. Anyway, something that should be pretty easy is to make different Luke skins (ex: X-Wing Pilot Luke, Bespin Luke, Hoth Luke, etc.) instead of everyone having to use Jedi Luke. That would be cool. Hmmm...what else? Obviously, Vader, Emperor, Han, Leia, a Chewbacca model, etc. etc. SOOOO many skins, so little time. Link to comment Share on other sites More sharing options...
Mormon0Spino Posted April 1, 2002 Share Posted April 1, 2002 I'm thinking about making a George Lucas model, BUT my experience with 3-D modeling is exclusively Hash Animation Master, not games. I could make a low-res model, with a skin, but I wouldn't have the slightest idea in how to convert the *.mdl model file, *.act action file, or *.BMP to the necessary game file type. I'm not getting the game til' Monday or Tuesday, so anything involving poly-counts, texture qualities, etc. is currently foreign to me. If someone gave me the specs on how many polys a character normally has, I'd be more than happy to build one. Heck I'd even try to make a Boba or Jango model. Link to comment Share on other sites More sharing options...
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