Roger Posted March 27, 2002 Posted March 27, 2002 Does anybody know the maximum amount of polygons for a player model and for a weapon?
Guest Jolts Posted March 28, 2002 Posted March 28, 2002 storm trooper models first lod is a little over 2600 polys, I think kyle is closer to 3000 for first lod
jipe Posted April 4, 2002 Posted April 4, 2002 SoF2's weapons are around 5000 polys, so I think JO can handle a little more than 500..
Guest Jolts Posted April 4, 2002 Posted April 4, 2002 I thought sof2 had 1500 for weapons, and 3000 for character.
UniKorn Posted April 5, 2002 Posted April 5, 2002 I was already wondering about those 5000 polygons in a weapon.
Shades747 Posted April 10, 2002 Posted April 10, 2002 In Q3, the important part is the total file size including textures, although I don't know what the size limit is, or if it applies here. I suggest to try to keep it 2-3 thousand.. But then again, what do I know..
spacermonkey Posted April 19, 2002 Posted April 19, 2002 dont be ridiculous, the maxim lod for a player character should be 2.5k . This game is using a suped up quake 3 engine (for which the max Lod was 1k). A model shouldnt need to be any higher than that and a weapon model should definately be donw near 500 imo. Otherwise people who down own high end machines wont be able to run the game using custom characters/weapons. Can you imagine 16 3k players on screen all using 5k poly weapons? and then theres the maps to be considered...
sirbakk Posted May 8, 2002 Posted May 8, 2002 Spacermonkey do you think 3400 poly is too much for a player ?into jedi outcast ofcourse
spacermonkey Posted May 10, 2002 Posted May 10, 2002 sirbakk I'd say at a push 3k is acceptable but you should really try to reduce it bellow that.
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