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Halo: The Story (Extention #2 Weapons)


S1DC

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This section will give info on the weapons talked about in the story. Seeing in as how the weapons will not ever give away the story, i'll just post them all at one time.

 

 

 

 

Human Weapons

 

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M6D Pistol

This pistol is a recoil-operated, magazine-fed handgun. It is issued with a smart-link scope capable of 2x magnification. It fires 12.7mm semi-armor-piercing, high explosive rounds. It can shoot either semi-automatic or automatic fire.

 

MA5B Assault Rifle

This rifle is gas-operated and magazine-fed. It fires 7.62mm armor-piercing rounds. Rate of fire is limited by a soldier's ability to aim, fire and change magazines. Short, controlled bursts are more accurate than fully automatic fire.

 

The MA5B's integrated computer displays rounds left in the magazine and the relative direction of the gas giant, Threshold, for point of reference. This feature is particularly useful for orienting you in areas where it's easy to get turned around and lose your sense of direction.

 

M90 Shotgun

The shotgun is a pump-action magazine-fed (dual tubular non-detachable type) weapon. It fires 8 gague magnum (3.5") rounds. This weapon is very effective against targets at close range and may be used to engage several targets simultaneously at medium and long range.

 

S2 AM Sniper Rifle

This rifle is a gas-operated magazine-fed weapon. It is issued with a smart-linked scope with two levels of magnification. Low-light amplification can be activated on the scope as well in badly-lit areas. It fires 14.5mm armor-piercing fin-stabilized discarding-sabot rounds. The 14.5mm round is an anti-materiel round and can easily over-penetrate several armored soldiers.

 

M19 SSM Rocket Launcher

The M19 SSM is a man-portable and shoulder-fired rocket launcher. It has two major components, the launcher and the magazine. The magazine (the expendable part of the system) contains two 102mm shaped-charge, high-explosive rockets. It is designed for fast, easy detachment from the launcher. The launcher contains the sighting and fire control systems.

 

M41 LAAG

The Warthog's M41 light anti-aircraft gun is a three-barreled, electric-powered, linkless, drum-fed weapon. It fires 450 to 550 12.7x99mm armor penetrating rounds per minute. Turret traverse rate is 100 degrees per second and weapon elevation rate is 60 degrees per second. Recoil from sustained fire is prodigious and negatively impacts accuracy at long range.

 

M9 HE-DP Grenade

The M9 high-explosive, dual-purpose grenade is a thrown fragmentation device. Use it to suppress or disable vehicles, except tanks. It can be thrown, rolled, bounced or ricocheted into places direct fire weapons can't reach. Increase the angle of the throw to toss it farther, or to get it over obstacles. Be careful not to throw it too close to your own location.

 

 

 

Covenant Weapons

 

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Plasma rifle

This is a directed energy weapon. It s capable of either semiautomatic or automatic fire. Continuous rapid fire overheats the weapon - this in turn depletes the weapon's power core. We currently do not understand how to replace or recharge a power core.

 

Plasma pistol

This weapon is a semi-automatic directed energy weapon. The weapon has a secondary fire mode which consists of an over-charged bolt. After the over-charged bolt is launched the weapon temporairly stops functioning as it dumps waste heat. Use of the over-charge capability rapidly depletes the weapon's power core. We currently do not understand how to replace or recharge a power core.

 

Needler

Very little is known about this weapon other than that it is a magazine fed weapon capable of automatic fire. Its projectiles penetrate soft targets no matter what the angle of impact. They ricochet off of hard surfaces at oblique angles, however, and are always deflected by energy fields, the only exceptions to this being the shields generated by the MJOLNIR battle suit and the Elite's combat armor. The composition and energy signature of its projectile is unknown. The manner in which the projectiles home in on their target is also unknown.

 

Stationary Gun (Shade)

Although the Shade appears to be a light anti-vehicle weapon, the Covenant uses it almost exclusively in an anti-infantry role. The operator sits directly behind the gun and an armored control suite, but relies entirely on infantry support for protection to the sides and rear.

 

Plasma Grenade

This weapon is similar to the human hand grenade in that it is a thrown anti-infantry and anti-vehicle weapon. It has some kind of internal mechanism that allows it to distinguish between targets and background. For example, it will stick to a soldier or vehicle, but not a tree or wall. it has a three-second fuse that is activated after it sticks to a target or otherwise comes to a rest.

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