WD_Rage Posted March 29, 2002 Share Posted March 29, 2002 How would I go about editing JK2? Do I wait for it's source to come out, or can I use the Q3:TA source to mod? If i have to use the JK2 source, where can I get it? If I use the Q3:TA source, how do I apply it to JK? Link to comment Share on other sites More sharing options...
UniKorn Posted March 29, 2002 Share Posted March 29, 2002 You'll have to wait. Link to comment Share on other sites More sharing options...
GreyWing Posted March 31, 2002 Share Posted March 31, 2002 "You'll have to wait" Have to wait? well how is everybody else getting access to the code? I've already seen like ten mods released already. Link to comment Share on other sites More sharing options...
Lone Stranger Posted March 31, 2002 Share Posted March 31, 2002 It's not code they've got access to. They're using Quake3 eding tools and somehow outputting game files for JKII. I'm in the process of figureing out how to use this stuff. I haven't done any level editing since Duke Nukem 3D. Link to comment Share on other sites More sharing options...
UniKorn Posted April 1, 2002 Share Posted April 1, 2002 Level editing won't work at the moment since Raven modified the q3map.exe quite heavily. Building a simple map in gtkradiant with 1 entity won't even load. Link to comment Share on other sites More sharing options...
GreyWing Posted April 1, 2002 Share Posted April 1, 2002 They're using Quake3 eding tools and somehow outputting game files for JKII. Uni, can you shed some light on how to do this? Link to comment Share on other sites More sharing options...
UniKorn Posted April 1, 2002 Share Posted April 1, 2002 The Darth Maul skin was probably created by changing the skins and then editing the textfiles that assign the skin to the model. But I didn't have a lot of time to check out everything yet, I am busy playing the game Force push and force pull rule the world Link to comment Share on other sites More sharing options...
UniKorn Posted April 1, 2002 Share Posted April 1, 2002 Just found it on the forum (by Tek) : just open assets0(with winzip), extract the skin you want to change, change it, make a new folder in the c: drive that has the same path as the file path in the pk3 file(I.E. models\players\kyle, its on the very right in the pk3) then take a new pk3(i dont know how to make them so i just copied assets1 and deleted all the contents) put the file in the empty pk3 (and make sure you have save full path info checked when adding the file) , then just put in in your base folder Link to comment Share on other sites More sharing options...
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