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Ideas Fer JK2 Mods...


The Summoner

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Hello...

 

-Jedi Battle Ground 2?

 

-New Models, main cause for concern, not enough Dark Jedi models, Emperor, Vader etc, (an ObiWan and Qui Gonn wouldnt go amiss either, tho out of timesink, blah), all the classical SW figures, C3PO etc, he'd look naff w/a saber, but it's a most. I can't model, so I'm demanding you do :)

 

-Sith Sabers, why it wasn't included in the first place... I do not know

 

-An ATAT, somewhere in a map, for effect :)

 

 

 

~[sH]Summoner

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Some ideas, for multi-player that I'd love to see are:

 

1)A class system. Each charcter with specific weapons, items and abilities. For example, Jedi with only light-sabres and powers, while other charcters may be specialised in vehicle driving, use of turrets or certain items, activating certain actions (such as picking up the flags or switching switches) or accurate in specific weapons, e.g. the stormtroopers should be better at shooting those blasters than most guys because of their training.

 

It looks really weird having every charcter running around with a light-sabre and you certainly don't feel like an kind of "special" Jedi with everyone carrying the same weapons and with the same abilities. I really like feeling being a specific part of a team when class systems are involved.

 

2)Vehicles. The ATST would be a great start.

 

3)Round based games.

 

4)Purchase/Experience system. So that the more powerful features (weapons, vehicles, items etc) need to be worked for.

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Something I'd like to see modified in multiplayer is the ability, when setting up the game/server, to specify what weapons and equipment are allowed.

 

For instance, to run a game of sabers only, where healing and shield items do not appear on the map -- you can only use the Force to heal. Or what about a guns game, where the guns appear on the map, but not the ammo packs -- you can only reload your gun by killing someone else who has picked it up and is using the right type when you nail them.

 

~JediMouse

:x-wing:

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