The Kessel Run Posted March 31, 2002 Share Posted March 31, 2002 I recently read a misleading fan-made FAQ that instructed me on how to get through the beginning of the Doomgiver level. It told me to jump on top of the ship I came into the hangar with and then jump off the cockpit onto the next level. It even said that there would be 2 doors on either side that are locked. They were. Jumping up there was a feat alone, I had to pull some fancy duck-jumping which isn't made the Quake 3 Engine. Then further it said to jump into a vent. Well, the cover broke so I assumed that I could jump in......but the vent juts far out from the actual catwalk. I thought Raven was putting a fancy little jump puzzle in so I spent 25 minutes trying to jump into that vent......I finally managed to jump from the side of the catwalk and make a near-impossible sideways duck jump into the vent.....only to realize that there was a wall at the end of it that could not be moved. I saved and read another FAQ telling me to jump into the one above the Imperial Shuttle. You Raven guys could have probably made that vent unbreakable Someone else care to try? I'm further in the game now but that sucked. Link to comment Share on other sites More sharing options...
[PoB]ArMAgeDDoN Posted March 31, 2002 Share Posted March 31, 2002 I hear ya, some of the puzzles in this game are just too damn hard. The game would be more fun if it was easier. Link to comment Share on other sites More sharing options...
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