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How To Make New Multiplayer Skins (without replacing current ones - UPDATED)


ChangKhan

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Posted

Skynet im guessing your problem is where mine first laid. Do what the Raven guy said(sorry, forgot your name), make the mod directory and copy all the subdirectorys into...so should be something like :

 

 

C:\Program Files\LucasArts\Star Wars JK II Jedi Outcast\GameData\Mods\models\players\darthvader

 

where darth vader is the example model....

 

then, inside the mods directory, create a new zip file, click add,locate and select the folder which reads models and click

add with wildcards. After thats done zipping exit winzip and open your pk3 file saver (i recomend pakscape.11(

http://www.3dap.com/eliteforce/owen/) and open the zip file, then save as .pk3 put it in the base directory and your ready to go. Please Mr. Raven tell me if i mentioned something wrong here, but this worked fine for me, I sent it to my friend and it worked great for him.

 

(On a side note, while opening the default.skin text file, i noticed bbunch of files wich read stormtroopers.cap, I didnt mess with tthese files and it works fine)

Posted

All you do is select the models folder in a new winzip file after clicking "add",(not the one in your base directory, but the one in your mods folder)then click add wildcard, that will store the directories and subdirectories paths. then save as pk3

Posted

Oookay. I followed the above instructions and created a pk3 file in jk2/gamedats/base called aiee.pk3 (Original, I know. I'm just testing it out). The pk3 archive contains files all located inside the path models\player\shadowtrooper

 

the pk3 file contains modded jpgs, model_default_aiee.skin, containing references to the new pictures, icon_default_aiee.jpg, model.glm, test.md3, Thumbs.db, sounds.cfg and animsounds.cfg

 

When I load up the game and go to the player config menu (doesn't matter if it's the one in the setup menu or ingame), I can scroll through icons until I reach the default shadowtrooper icon on the far right. Now, assuming the icons are in alphabetic order, model_default_aiee.skin should appear after model_default.skin, so I hit the next arrow to select my new skin.

 

At this point, the game crashes, and I am dumped at the MP console with a flashing error message reading

 

"Requested feature was omitted at compile time"

The last lines of the console read:

 

--- Common Initialization Complete ---

Winsock Initialized

Opening IP socket: localhost:28070

Hostname: xxx.xxx.dk

IP: xxx.xxx.xxx.xxx

Working directory: D:\jk2\GameData

----- CL_Shutdown -----

RE_Shutdown( 1 )

Shutting down OpenGL subsystem

...wglMakeCurrent( NULL, NULL ): success

...deleting GL context: success

...releasing DC: success

...destroying window

...resetting display

...shutting down QGL

...unloading OpenGL DLL

-----------------------

Requested feature was omitted at compile time

 

Now, my question is: What on earth did I do wrong?

Posted

Just a guess, but I suppose that when you zip up your skin files you're supposed to use NO compression? I don't think that was ever stated, and it is probably why Aiee is having problems.

Posted

I saw your post Aiee. I was fooling with the skins and I had the same problem. I fixed that by changing the way my image program compressed the .jpg files that I edited. Compare the originals with the ones you made and you will probably see a file size/compression difference. Play with that setting and maybe it will help.

Posted

Hmmm.. Point. I'll give that a go. Right now, I'm using Maximum quality (80% on the slider) in PS6's save for web compression. Perhaps fooling with it for a bit will help.

Posted

the skin can be used if everyone has it. If the server has the skin, you can turn on an option on your client to automatically download it if you don't have it.

Posted

I have read the tut and I made the skin ok and my skin shows up in the setup section...but when try to host a server it doesnt show up. I have 2 other skins that work. Please help.

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