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Linksys router Fix (client drops)


jeditsp

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Nope...he still gets the cl_prase things and Illegible Server Messages too. I dont know what could be wrong. I did exactly what you said. I started up a server with .cfg then shut it down and created another game regularly.

 

Also my friend has still only been able to detect only my router and not my computer ISP. Though he can connect to my game still. What im curious to know is if i can make the game flow throw multipul ports? Maybe there just isnt enough room. I dont know...but this aint working. Ask me about things you dont under stand and ill explain better...

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  • 2 weeks later...

My experience has been better than most.

 

I set up port forwarding with my LinkSys (it does NOT have the latest drivers, it has 1.39 which I think is around a year old) for just the default port 28070 and it came up and ran just fine all last night.

 

People were connecting and playing with no complaints at all.

 

Except me. :(

 

Once I enabled the port forwarding, I could no longer access the master server from my other machine. If I tried to access the server in internet mode I would get the cl_parse error right away but if I attached to the server in local mode it worked fine.

 

I suspect the error is due to my going out to the master server to connect, then the packets are being redirected back to my same IP so they are being dropped, causing the error (pure speculation on my part).

 

The real problem for me is the fact I can't get to the master server with my game machine with the port forwarding on. This one has me stumped, as all I see is an empty list and "Getting Server Information..." (or whatever) in the lower righthand corner.

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set my MTU on my router .. well enabled it was the term.. set the value to the lowest possible at 571 or so.. haven't tested the server with a load.. but the parse error is gone

MTU?!?!?! WTF is that? MESA NEED EL-INFORMATION lol...I still havent had any success getting this to work. Mind you im trying to do a non-dedicated server here.

People were connecting and playing with no complaints at all.

 

Except me.

This is why i havent tried doing dedicated (both because i have heard of this issue before, and i have no control over the other three computers in my house :o).

 

What is strange however is that someone mentioned that he used DMZ hosting and the server allowed ppl to join fine. I did this and my friends were still getting the cl_parse errors. Bah this is so frusterating. Why must linksys be such a trouble maker?

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thanks for at least a little love there brother

 

Guys I've struggled with this problem for months and months.. and I finally fixed it..

 

if you have the 41.. like me.. (linksys router) you have to update your firmware to the latest version..

 

you can find that on their website

 

then log into 192.168.1.1 from your web browser (admin is default password) and go to advanced tab

 

enable MTU and set value to 576

 

btw guys I still haven't experimented with a load on my server but it doesn't appear to affect internet connectivity at all..

 

Hope this one helps you all .. nothing else did for me until this!

 

uberJedi

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Well I'm assuming your online heh.. so do a search for its actually meaning.

 

My guess is it has something to do with the way windows reacts to the interenet connection.. it is an older type windows thing..

 

576 is the lowest value.. which has been referenced as the "dial up" setting.. where as 1500 is where a lot of these internet speed booster programs set it at.

 

I cant honestly say I've noticed a difference with my interenet connection having set this.. and it has cleared up that problem with the parse error for sure now..

 

Its something you can enable in the router if you want.. disable if you dont want it so no big deal

 

well good luck

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Also this is what my command looks like with the router.

 

C:\Program Files\LucasArts\Star Wars JK II Jedi Outcast\GameData>jk2ded.exe +set

dedicated 2 +set net_port 28070 +set net_ip 62.31.126.16 +set net_noudp 0 +set

net_noipx 1 +exec jk2ded.cfg

JK2MP: v1.02c win-x86 Apr 15 2002

Initialising zone memory .....

----- FS_Startup -----

Current search path:

C:\Program Files\LucasArts\Star Wars JK II Jedi Outcast\GameData\base\darthmaul.

pk3 (20 files)

C:\Program Files\LucasArts\Star Wars JK II Jedi Outcast\GameData\base\assets1.pk

3 (8011 files)

C:\Program Files\LucasArts\Star Wars JK II Jedi Outcast\GameData\base\assets0.pk

3 (6674 files)

C:\Program Files\LucasArts\Star Wars JK II Jedi Outcast\GameData/base

 

----------------------

14705 files in pk3 files

execing mpdefault.cfg

execing jk2mpconfig.cfg

execing autoexec.cfg

Hunk_Clear: reset the hunk ok

...detecting CPU, found

AMD w/ 3DNow!

--- Common Initialization Complete ---

Winsock Initialized

Opening IP socket: 62.31.126.16:28070

WARNING: UDP_OpenSocket: bind: WSAEADDRNOTAVAIL

Opening IP socket: 62.31.126.16:28071

WARNING: UDP_OpenSocket: bind: WSAEADDRNOTAVAIL

Opening IP socket: 62.31.126.16:28072

WARNING: UDP_OpenSocket: bind: WSAEADDRNOTAVAIL

Opening IP socket: 62.31.126.16:28073

WARNING: UDP_OpenSocket: bind: WSAEADDRNOTAVAIL

Opening IP socket: 62.31.126.16:28074

WARNING: UDP_OpenSocket: bind: WSAEADDRNOTAVAIL

Opening IP socket: 62.31.126.16:28075

WARNING: UDP_OpenSocket: bind: WSAEADDRNOTAVAIL

Opening IP socket: 62.31.126.16:28076

WARNING: UDP_OpenSocket: bind: WSAEADDRNOTAVAIL

Opening IP socket: 62.31.126.16:28077

WARNING: UDP_OpenSocket: bind: WSAEADDRNOTAVAIL

Opening IP socket: 62.31.126.16:28078

WARNING: UDP_OpenSocket: bind: WSAEADDRNOTAVAIL

Opening IP socket: 62.31.126.16:28079

WARNING: UDP_OpenSocket: bind: WSAEADDRNOTAVAIL

WARNING: Couldn't allocate IP port

Working directory: C:\Program Files\LucasArts\Star Wars JK II Jedi Outcast\GameD

ata

execing jk2ded.cfg

------ Server Initialization ------

Server: ffa_deathstar

Hunk_Clear: reset the hunk ok

----- FS_Startup -----

Current search path:

C:\Program Files\LucasArts\Star Wars JK II Jedi Outcast\GameData\base\darthmaul.

pk3 (20 files)

C:\Program Files\LucasArts\Star Wars JK II Jedi Outcast\GameData\base\assets1.pk

3 (8011 files)

C:\Program Files\LucasArts\Star Wars JK II Jedi Outcast\GameData\base\assets0.pk

3 (6674 files)

C:\Program Files\LucasArts\Star Wars JK II Jedi Outcast\GameData/base

 

----------------------

29410 files in pk3 files

Loading vm file vm/jk2mpgame.qvm.

VM file jk2mpgame compiled to 1926381 bytes of code

jk2mpgame loaded in 7117280 bytes on the hunk

------- Game Initialization -------

gamename: basejk

gamedate: Mar 04 2002

------------------------------------------------------------

InitGame: \g_gametype\5\capturelimit\20\g_blueTeam\Rebellion\g_redTeam\Empire\sv

_floodProtect\1\sv_maxPing\0\sv_minPing\0\sv_maxRate\10000\sv_hostname\http://WWW.SITH.

20MEGSFREE.COM #2\dmflags\0\fraglimit\20\timelimit\20\g_privateDuel\1\g_saberLoc

king\1\g_maxForceRank\7\duel_fraglimit\10\g_forceBasedTeams\0\g_duelWeaponDisabl

e\0\sv_maxclients\8\g_maxGameClients\0\g_forceRegenTime\200\g_forcePowerDisable\

0\g_weaponDisable\0\version\JK2MP: v1.02c win-x86 Apr 15 2002\g_maxHolocronCarry

\3\g_needpass\0\protocol\15\mapname\ffa_deathstar\sv_privateClients\0\sv_allowAn

onymous\0\sv_allowDownload\0\gamename\basejk

Gametype changed, clearing session data.

Warmup:

0 teams with 0 entities

25 items registered

-----------------------------------

------- BotLib Initialization -------

29 bots parsed

15 arenas parsed

-----------------------------------

Hitch warning: 4133431 msec frame time

Resolving masterjk2.ravensoft.com

masterjk2.ravensoft.com resolved to 204.97.248.90:28060

Sending heartbeat to masterjk2.ravensoft.com

Hitch warning: 1463 msec frame time

status

map: ffa_deathstar

num score ping name lastmsg address qport rate

--- ----- ---- --------------- ------- --------------------- ----- -----

 

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MTU is to do with packet size.

High MTU will give you better slightly better download speeds and low MTU will give you slightly better pings.

 

Any idea how to fix this on a Linksys 41?

Winsock Initialized

Opening IP socket: 62.31.126.16:28070

WARNING: UDP_OpenSocket: bind: WSAEADDRNOTAVAIL

Opening IP socket: 62.31.126.16:28071

WARNING: UDP_OpenSocket: bind: WSAEADDRNOTAVAIL

Opening IP socket: 62.31.126.16:28072

WARNING: UDP_OpenSocket: bind: WSAEADDRNOTAVAIL

Opening IP socket: 62.31.126.16:28073

WARNING: UDP_OpenSocket: bind: WSAEADDRNOTAVAIL

Opening IP socket: 62.31.126.16:28074

WARNING: UDP_OpenSocket: bind: WSAEADDRNOTAVAIL

Opening IP socket: 62.31.126.16:28075

WARNING: UDP_OpenSocket: bind: WSAEADDRNOTAVAIL

Opening IP socket: 62.31.126.16:28076

WARNING: UDP_OpenSocket: bind: WSAEADDRNOTAVAIL

Opening IP socket: 62.31.126.16:28077

WARNING: UDP_OpenSocket: bind: WSAEADDRNOTAVAIL

Opening IP socket: 62.31.126.16:28078

WARNING: UDP_OpenSocket: bind: WSAEADDRNOTAVAIL

Opening IP socket: 62.31.126.16:28079

WARNING: UDP_OpenSocket: bind: WSAEADDRNOTAVAIL

WARNING: Couldn't allocate IP port

Working directory: C:\Program Files\LucasArts\Star Wars JK II Jedi Outcast\GameD

ata

execing jk2ded.cfg [/Quote]

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It looks like it saying it can not allocate the ip port. Is TCP/IP working properly for you? It looks like the dedicated server looks for that first available port....can't find it and then it goes to the next available port and dies there to. I would assign more ports to the router to test if the other ports respond the same way if not I would look at the protocol being a possible problem.

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I know exactly what is causing this.

 

You're specifying an IP address in your config or batch file that is the Router/Gateway IP.

 

The problem is the server IP really isn't your Router/Gateway IP and its trying to open ports on an IP address that doesn't belong to it.

 

Just don't specify the IP address. I don't and these issues have gone away and all is well.

 

Look for a thread on the first or second page I started that says something along the lines "What IP Address should I use?"

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