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Interesting things i have found in this forum


<AvA>Twodogs

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At the console, enter helpusobi 1 or devmapall. Now type in the following codes at the console:

 

 

Cheat Code Effect

god God mode

noclip No clipping mode

notarget Enemy AI disabled

kill Kill yourself

give all All weapons, max stats

give health Full health

give armor Full armor

give ammo Full ammo

give [item] [#] Spawn indicated amount of desired items

npc kill all Kills npcs

give weaponnum [1-?] Gives you the weapon

where Tells you where an entity is

victory Plays a sound

drive_atst Ride an ATST

fly_xwing Fly an X-Wing

setviewpos

levelshot

undying

taunt

g_saberrealisticcombat 1 \cuts limbs off\

 

Map list

kejim_post

kejim_base

artus_mine

artus_detention

artus_topside

valley

yavin_temple

yavin_trial

ns_streets

ns_hideout

ns_starpad

bespin_undercity

bespin_streets

bespin_platform

cairn_bay

cairn_assembly

cairn_reactor

cairn_dock1

doom_comm

doom_detention

doom_shields

yavin_swamp

yavin_canyon

yavin_courtyard

yavin_final

pit

ctf_bespin

ctf_imperial

ctf_ns_streets

ctf_yavin

duel_bay

duel_jedi

duel_pit

duel_carbon

ffa_bespin

ffa_deathstar

ffa_imperial

ffa_ns_hideout

ffa_ns_streets

ffa_raven

ffa_yavin

 

 

To make a demo

//REcord Demo - Press F12

set record1 "g_synchronousclients 1; record; g_synchronousclients 0; echo Recording Started; bind f12 vstr record0"

set record0 "stoprecord; echo Recording Stopped; g_synchronousclients 0; bind f12 vstr record1"

bind f12 "vstr record1"

 

Wall walking

after you know how to do it, its pretty easy, all you have to do is run along a wall while pressing up and sideways, then hit jump, i hope that makes sense.

 

hit ^> and then jump mabey that makes more sence

Run alongside a wall, and press forward+towards the wall and press jump. You'll run along the side, hit jump again to leap around in a circle.

 

Console commands

 

bind v +taunt to taunt in Multiplayer

 

\bind "key" screenshot

 

Dismemberment

 

On the server, set g_dismember to 1. This will allow clients who want to see it to see it.

 

On each client, set cg_dismember to 1. This allows that client to see the dismemberment.

Or

 

g_dismember 1-100 (1 is hardly ever, 100 is every time a saber blow of appropriate strength is dealt)

 

And on the client, cg_dismember 2 will give you full "gore" (limbs, heads, the works)

 

If you try it now it may work a couple times, but will then likely give you an opstack error.

 

Gravity

g_gravity x (default 800)

 

Fps

cg_drawfps 1

 

To turn it off

cg_drawfps 0

 

Leaning

bind <key> "+use;+moveleft"

bind <key> "+use;+moveright"

 

Light setup:

 

Its basically a moddified "knight" config.

 

Level 3 force jump

Level 3 force push

Level 3 force heal

 

Level 2 saber deffense offense and Level 3 Saber throw

(this config is best for light i feel, because u can keep your enemy from out forcing you, or cheaping u out with lighting yada yada, its esspically good if u are using saber only.)

 

 

Dark setup:

 

I call this my "Reborn" setup.

 

Level 3 Force grip

Level 3 force push

Level 3 force drain

(occasionaly ill add level 1 ligthing but i dont like it )

 

Level 2 saber offense, and defense, level 3 saber throw.

 

(this is a offensive based force config. It keeps the enemy from using the force much, and keeps you from using your force as a finishing touch

 

Read chang khans lightsaber thread for insight on the lightsaber stances and which is best for what, i base all of my movements lightsaber wise on that

 

Thanks to the peeps who ORIGINALLY posted these tips

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