<AvA>Twodogs Posted April 2, 2002 Share Posted April 2, 2002 At the console, enter helpusobi 1 or devmapall. Now type in the following codes at the console: Cheat Code Effect god God mode noclip No clipping mode notarget Enemy AI disabled kill Kill yourself give all All weapons, max stats give health Full health give armor Full armor give ammo Full ammo give [item] [#] Spawn indicated amount of desired items npc kill all Kills npcs give weaponnum [1-?] Gives you the weapon where Tells you where an entity is victory Plays a sound drive_atst Ride an ATST fly_xwing Fly an X-Wing setviewpos levelshot undying taunt g_saberrealisticcombat 1 \cuts limbs off\ Map list kejim_post kejim_base artus_mine artus_detention artus_topside valley yavin_temple yavin_trial ns_streets ns_hideout ns_starpad bespin_undercity bespin_streets bespin_platform cairn_bay cairn_assembly cairn_reactor cairn_dock1 doom_comm doom_detention doom_shields yavin_swamp yavin_canyon yavin_courtyard yavin_final pit ctf_bespin ctf_imperial ctf_ns_streets ctf_yavin duel_bay duel_jedi duel_pit duel_carbon ffa_bespin ffa_deathstar ffa_imperial ffa_ns_hideout ffa_ns_streets ffa_raven ffa_yavin To make a demo //REcord Demo - Press F12 set record1 "g_synchronousclients 1; record; g_synchronousclients 0; echo Recording Started; bind f12 vstr record0" set record0 "stoprecord; echo Recording Stopped; g_synchronousclients 0; bind f12 vstr record1" bind f12 "vstr record1" Wall walking after you know how to do it, its pretty easy, all you have to do is run along a wall while pressing up and sideways, then hit jump, i hope that makes sense. hit ^> and then jump mabey that makes more sence Run alongside a wall, and press forward+towards the wall and press jump. You'll run along the side, hit jump again to leap around in a circle. Console commands bind v +taunt to taunt in Multiplayer \bind "key" screenshot Dismemberment On the server, set g_dismember to 1. This will allow clients who want to see it to see it. On each client, set cg_dismember to 1. This allows that client to see the dismemberment. Or g_dismember 1-100 (1 is hardly ever, 100 is every time a saber blow of appropriate strength is dealt) And on the client, cg_dismember 2 will give you full "gore" (limbs, heads, the works) If you try it now it may work a couple times, but will then likely give you an opstack error. Gravity g_gravity x (default 800) Fps cg_drawfps 1 To turn it off cg_drawfps 0 Leaning bind <key> "+use;+moveleft" bind <key> "+use;+moveright" Light setup: Its basically a moddified "knight" config. Level 3 force jump Level 3 force push Level 3 force heal Level 2 saber deffense offense and Level 3 Saber throw (this config is best for light i feel, because u can keep your enemy from out forcing you, or cheaping u out with lighting yada yada, its esspically good if u are using saber only.) Dark setup: I call this my "Reborn" setup. Level 3 Force grip Level 3 force push Level 3 force drain (occasionaly ill add level 1 ligthing but i dont like it ) Level 2 saber offense, and defense, level 3 saber throw. (this is a offensive based force config. It keeps the enemy from using the force much, and keeps you from using your force as a finishing touch Read chang khans lightsaber thread for insight on the lightsaber stances and which is best for what, i base all of my movements lightsaber wise on that Thanks to the peeps who ORIGINALLY posted these tips Link to comment Share on other sites More sharing options...
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