Storm1000000 Posted April 2, 2002 Share Posted April 2, 2002 What server side cvar should I set to have bot players in my server until it fills up? Storm Link to comment Share on other sites More sharing options...
kleaver Posted April 2, 2002 Share Posted April 2, 2002 The server side Variable for adding bots to a server is seta bot_enable "1" seta bot_minplayers "4" This above setting will add bots to keep the minimum players to 4 on the server or 4 per team if a team based game. I use this on my server and works fine. Link to comment Share on other sites More sharing options...
Carbon-14 Posted April 3, 2002 Share Posted April 3, 2002 How can you change the skill level of those bots? Link to comment Share on other sites More sharing options...
kleaver Posted April 3, 2002 Share Posted April 3, 2002 To Set the skill level of the bots it is supposed to be seta g_spSkill "3" Most of these settings came from a Q3 guide, some seem to work ok but others do not. Things will be a lot better if they actually release a guide with all the server config commands implemented into JK-II. Link to comment Share on other sites More sharing options...
gibsonator Posted April 3, 2002 Share Posted April 3, 2002 I can add bots to my servers great however when playing in a team game I like to put all bots on one team. When the game ends the bots go to whatever team they feel like. Any ideas on how to fix this? I also have a problem with adding Bots after I have joined the game. The all die and become spectators until the next game. Any idea on this? Link to comment Share on other sites More sharing options...
kleaver Posted April 3, 2002 Share Posted April 3, 2002 I don't know much about the vars used in JK-II, just what I picked up from various Q3 server admin websites, and lots of trial and error settings on my servers. You could try seta g_forcerespawn "30" This will force respawn of players ( this would work for all players just not bots) But then the bots (or Players) should not sit in spectate mode. seta g_teamForceBalance "0" Having this a 0 will prevent autobalance teams, But as the bots always seem to join the server before the real players have completed their connection it may not work exactly how you want. seta g_teamAutoJoin "1" This command I also use but am unsure of what it does exactly or how to control who joins what team. Link to comment Share on other sites More sharing options...
Jaif Posted April 5, 2002 Share Posted April 5, 2002 seta bot_enable "1" seta bot_minplayers "4" I used bot_minplayers 8, along with minclients, maxplayers, and privateclients all at 8, but I ran into a wierd problem. The private clients thing worked fine: since I had the password set (whatever variable that is), I had password protected the server by specifiying 8 max people, all private. However, where I expected 8 bots, I got 6. The next thing I did was set all the values at 8 to 10. This got me my 8 bots. Anybody know why I'm getting two less bots? Thanks in advance, -Jeff P.S. If you know how to set specific bots on the server (I want to specify the 8), I'd really appreciate hearing the trick. P.P.S. The situation is a touch more complicated then I stated: I actually had team FFA (gametype 5). The 6 bots split 3 & 3, and the 8 split 4 & 4. Furthermore, when a friend & I joined the teams, the bots were replaced - we didn't add to their numbers. Link to comment Share on other sites More sharing options...
kleaver Posted April 6, 2002 Share Posted April 6, 2002 From my previous post on this To Set the skill level of the bots it is supposed to be seta g_spSkill "3" Is incorrect is actually specifies the Single player level of difficulty, but I found it under a bot configuration for a Q3 server, so took it it was to set the Bot level. And Jaif I think the reason you are having the problem with the bots is the private slots require a password to get into those slots, and as the bots don't know the password they cannot get in. But why it only affects 2 slots I don't know. Maybe another glitch in the game. Try setting the private slots to 0 and see if you still have that problem. Link to comment Share on other sites More sharing options...
Storm1000000 Posted April 9, 2002 Author Share Posted April 9, 2002 So what's the cvar to change the skill level of the bots if it isn't the one mentioned above? Link to comment Share on other sites More sharing options...
kleaver Posted April 9, 2002 Share Posted April 9, 2002 Storm1000000 truthfully I don't know. I have to guess and go by some old Q3 documentation as well. I know that 'seta g_spSkill "3" ' seemed to make no difference to the bots only lowering the force rank on the server worked for me so far. Did find 'ui_skill' is what looks like is set from the ingame server config so maybe this is what sets the bots overall skill but, If you look at the bot config files in the pk3 file. Each bot is configured individually ( reaction times, what forces they have and what levels). So even that var may not work properly. The only people who know the way to do it are the developers, well at least until they release a full server document containing all the variables and commands. Or possibly this one I just found ui_botskill Maybe if I get time I will check. Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.