The_Pro Posted April 4, 2002 Share Posted April 4, 2002 When I try to start my own server against a bot to test the dismemberment thing, I enter the command "g_dismember 100" into the console, then after about ten minutes or less, it crashes and says something like corrupted compile code...any help is appreciated! Thanks. Link to comment Share on other sites More sharing options...
gibsonator Posted April 4, 2002 Share Posted April 4, 2002 I had the same problem, this may sound weird but so far it has worked. I went through my entire server.cfg file and made sure that all variables were lower case. I have not seen the problem since. Link to comment Share on other sites More sharing options...
Immortal LuD Posted April 4, 2002 Share Posted April 4, 2002 I still have the problem... It just happens whenever a limb is about to be severed... You went through that whole config file and made everything lowercase??? So how long did that take? Send me that darned file! Link to comment Share on other sites More sharing options...
The_Pro Posted April 4, 2002 Author Share Posted April 4, 2002 When I re-installled my game I couldn't find the server.cfg file. I even ran a search with nothing. It's not the "jk2mpconfig.cfg" file is it? Please help! Link to comment Share on other sites More sharing options...
meteparozzi0 Posted April 4, 2002 Share Posted April 4, 2002 So how exactly do you guys turn on multiplayer dismemberment? I'm dying to get it working.... Link to comment Share on other sites More sharing options...
Maddes Posted April 5, 2002 Share Posted April 5, 2002 You can find two variables in MP that seem to deal with dismemberment: g_dismember cg_dismember Unfortunately I don't know what values are valid, always thought it is only 0/1 but one of the previous post mentions 100, so it could be a percent value or a range from 0-255 or 0-65536. Maddes Link to comment Share on other sites More sharing options...
Maddes Posted April 5, 2002 Share Posted April 5, 2002 Did some testings. g_dismember 100 cg_dismember 1 gives you dismemberment in MP, every kill a limb, like SP's excessive dismemberment in but no like SP's g_saberRealisticCombat 1 cheat. Unfortunately I could also easily recreate those "opStack" crashes I have some assumptions about the crash: 1. The models, which are not available in SP, are not prepared for being dismembered or contain incorrect dismembering data. 2. Dismemberment is an incomplete or dropped feature of MP (maybe a different coder/designer than for SP) 3. One of those cvar values is invalid, causing calculation errors. Maybe just use 99 for g_dismember and set cg_dismember to 0. Would be glad if someone (maybe from Raven) could clear this issue to avoid any further confusions. It's not that important for gameplay, but great fun for splatter fans like me (no I'm not a psycho, I'm just a 28 years old normal guy). Regards from Germany Maddes Link to comment Share on other sites More sharing options...
Maddes Posted April 5, 2002 Share Posted April 5, 2002 More testing done.... Played with just a single bot character which I dismembered before often, and g_dismember 99 and cg_dismember 0. Could reproduce the "opStack" bug again and again. So point 3 is definitely out of the race, point 1 also for 99%. Leaving point 2 as the most realistic reason for the crash. Also hacked some Beedos with the same result. Let's jope that Raven will fix this in an upcoming patch. Maddes Link to comment Share on other sites More sharing options...
Maddes Posted April 10, 2002 Share Posted April 10, 2002 Related to Raven's .plan updates the problem is fixed for dedicated servers in 1.02b, so there is "A New Hope" to get it fixed in the next and first patch Maybe you can even use some files from the dedicated server package to fix it for non-dedicated server. Maddes Link to comment Share on other sites More sharing options...
Bebi Posted April 10, 2002 Share Posted April 10, 2002 where can i get that dedicated server package Link to comment Share on other sites More sharing options...
Maddes Posted April 11, 2002 Share Posted April 11, 2002 Check JKII.NET's file section under essentials. Link to comment Share on other sites More sharing options...
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