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Multiplayer dismemberment issue...HELP!!!


The_Pro

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When I try to start my own server against a bot to test the dismemberment thing, I enter the command "g_dismember 100" into the console, then after about ten minutes or less, it crashes and says something like corrupted compile code...any help is appreciated! Thanks.

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You can find two variables in MP that seem to deal with dismemberment:

 

g_dismember

cg_dismember

 

Unfortunately I don't know what values are valid, always thought it is only 0/1 but one of the previous post mentions 100, so it could be a percent value or a range from 0-255 or 0-65536.

 

Maddes

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Did some testings.

 

g_dismember 100

cg_dismember 1

 

gives you dismemberment in MP, every kill a limb, like SP's excessive dismemberment in but no like SP's g_saberRealisticCombat 1 cheat.

 

Unfortunately I could also easily recreate those "opStack" crashes :(

I have some assumptions about the crash:

1. The models, which are not available in SP, are not prepared for being dismembered or contain incorrect dismembering data.

2. Dismemberment is an incomplete or dropped feature of MP (maybe a different coder/designer than for SP)

3. One of those cvar values is invalid, causing calculation errors. Maybe just use 99 for g_dismember and set cg_dismember to 0.

 

Would be glad if someone (maybe from Raven) could clear this issue to avoid any further confusions.

 

It's not that important for gameplay, but great fun for splatter fans like me (no I'm not a psycho, I'm just a 28 years old normal guy).

 

Regards from Germany

Maddes

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More testing done....

 

Played with just a single bot character which I dismembered before often, and g_dismember 99 and cg_dismember 0.

Could reproduce the "opStack" bug again and again.

 

So point 3 is definitely out of the race, point 1 also for 99%. Leaving point 2 as the most realistic reason for the crash.

 

Also hacked some Beedos with the same result.

Let's jope that Raven will fix this in an upcoming patch.

 

Maddes

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Related to Raven's .plan updates the problem is fixed for dedicated servers in 1.02b, so there is "A New Hope" to get it fixed in the next and first patch

Maybe you can even use some files from the dedicated server package to fix it for non-dedicated server.

 

Maddes

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