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My ideas for fixing mp (and stolen ideas)


Swingman

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1) Make MP saber duels like SP saber duels

2) Have a column that says which game is passworded

3) If unable to connect to game, go back to game list, not main menu

4) Put a target symbol when using grip or lightning. Sometimes it seems it just doesn't work.

5) Have some kinda of confimation that you are attempting to use a force power (like in JK1 where it said on top what force you were trying to use)

6) Switching between 1st and 3rd person doesn't work

7) Be able to configure force powers and default model while not in game.

8) Allow light and dark force powers to be binded to the same keys (since you won't use both at the same time and my hands can't cover the whole keyboard)

9) Make duel challenges easier (Maybe bring up a list of players and being able to select who you want to challenge)

10) I don't know if it's possible but on MP duel games have multiple duels going at the same time and winners of each duel fight each other. Thought that might help with the big waiting time.

11) Make it so changing your player model or changing force powers doesn't restart your score and/or make you switch teams.

12) Make mind trick easier to use in MP (maybe make it so players in a small radius can't see you, by the time i get one person mind tricked, another one comes up and kills me)

13) Whenever I use team heal or team energize, it's hard to tell when you're using it or even if it's working.

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1) Make MP saber duels like SP saber duels

 

Not sure on this one.

 

2) Have a column that says which game is passworded

 

Get All Seeing Eye. In game browsers are always poo.

 

3) If unable to connect to game, go back to game list, not main menu

 

See comment on #2.

 

4) Put a target symbol when using grip or lightning. Sometimes it seems it just doesn't work.

 

Your crosshair is your target symbol for Grip. Lightning is just all over the place unless it's rank 1, in which case, it's your crosshair.

 

5) Have some kinda of confimation that you are attempting to use a force power (like in JK1 where it said on top what force you were trying to use)

 

You can do that manually if you have the will to do so... unfortunately it won't work for the three "action" binds of Lightning, Grip and Drain. All the other ones you can bind something like this:

 

bind v "force_absorb; echo ^1ABSORB!"

 

Every time you hit V, it'll turn on or off Absorb, and spit a Blue "Absorb!" to the top of the screen for you.

 

6) Switching between 1st and 3rd person doesn't work

 

Works for me... how are you trying to do it? I believe the bind is:

 

bind p "cg_thirdperson !"

 

7) Be able to configure force powers and default model while not in game.

 

You can do this as well, although you'll have to get your Notepad dirty to do so. Force powers are stored in a cvar called (aptly enough) "forcepowers".

 

I haven't actually decoded it, but as far as I can tell, it's pretty straight forward. Check out any force settings you've saved in your JK2 directory (jk2/GameData/base/forcecfg/) in a text file. Those are what the game sets the "forcepowers" cvar to. Currently my cvar reads:

 

seta forcepowers "7-1-333330000030000332"

 

As far as default model, that's easy. Just put in a configuration file "set model <modelname/skinname>" like "set model jedi/blue". More info on configs for Q3A Engine games can be found thebind:arena

 

8) Allow light and dark force powers to be binded to the same keys (since you won't use both at the same time and my hands can't cover the whole keyboard)

 

First of all, you can... but you'll need to open Notepad (yes, again). Try this one:

 

bind v "force_absorb; force_rage"

 

And secondly, you are wrong... if you play Holocron it's possible to have Light and Dark side powers at the same time (as far as I know... haven't played it yet, but basically you pick up the force cubes for each power in a FFA setting).

 

9) Make duel challenges easier (Maybe bring up a list of players and being able to select who you want to challenge)

 

This is good stuff.

 

10) I don't know if it's possible but on MP duel games have multiple duels going at the same time and winners of each duel fight each other. Thought that might help with the big waiting time.

 

It'd be possible, but you'd have to pull something off like RA3 for Q3A to do it... which would require maps tailored to the occation.

 

11) Make it so changing your player model or changing force powers doesn't restart your score and/or make you switch teams.

 

I know you can change your model with the console and it won't restart you... but I suppose the Player menu does since it effects a force power change, even if you don't change anything. I think if you change your force powers, and just escape out of the menu, next time you die it will apply the settings. Try it.

 

Haven't used Mindtrick or Team Heal yet... so no comment. =)

 

Essobie

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I don't want to pay for All Seeing Eye just to see if a game is passworded or not.

 

I noticed a lot of your solutions involve console editing which I believe should be done anyway. A lot of things need to be done through the console. Raven could have just made a button or option for all these things (ie how easy would it be to list taunt under controls like they do for setting other keys)

 

I know Raven seems to like to let people solve problems on their own (evident in the insane SP puzzles - which are enjoyable at times when it's not find the hole under the water etc)

 

Using the crosshair as the target symbol doesn't really solve anything, it's small and very unnoticeable in the heat of battle. When 2 people are moving, you want to know whether or not your grip or lightning is gonna make contact. Maybe lessen the damage or something for those afraid of grip becoming too powerful.

 

On holocron, you won't be able to bind light and dark force powers to same key but the option to do it on other MP game types would be useful for people who like to switch back and forth

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Considering how challenge duels work it would make multiple duels at one time much easier to do. At least the no damage code is already in there. It's just a matter of making the code to setup the opponents. It's a good idea and I don't think it will be hard to implement w/o new bsps.

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Oh, and ASE is free if you don't mind not having buddy lists.

 

As to the editing. I agree there are is a lot to be desired from most Q3 based games in the UI. My biggest pet peeve is that nobody has figured out that you CAN'T BIND BACKSPACE!!!!! That pisses me off everytime I play a new Q3 engine game. What would be nice is editable bind menus ala Half-Life. Sure, it's not doing the actual work but someone out there could make a "All Usefull Binds" template for the bind menu.

 

You are right about the in-game force power menu moving you to the back of the line on duel servers. It should NOT do that.

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About team heal and energize: when you use it, any teammate in a your immediate vicinity who has suffered damage will start glowing either green (heal) or red (energize). You will also hear a sound similar to regular heal or rage.

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you can bind backspace..i.e bind BACKSPACE +button3 I know the console can be a pain but if the devs had to make a front end to bind everything you want to make bindable then the menus would be going on forever and there would still be some one who complained that they can't bind the right mouse button to get them a beer out of the fridge. So they stay with the console which allows more flexibility for the user. Sure at first for some it may seem intimidating but watch what the community is able to do with scripts later on.

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