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Strong stance problem


h71y6

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I've been playing primarily with Bots (I don't want to get back into net games until I get good again... :vadar: ...) and I know that if I don't put any points into Saber Throw, I can't throw my saber.

 

If that's also the case with Saber Offense (I've never gone with less than full points in it, I'll try that when I get home) and Strong Stance, then I think it's perfectly balanced. 8 points for a stance that's slow as all heck... but the damage output is very rewarding. It takes a lot more skill to catch someone with a move that slow on open ground, IMO. Tap backward roll / force push / jump and the move's effect is negated. Or front and sideways roll.... I'm having a lot of fun with the bots !!!

 

So my question is : Don't you have to pay (8 points) for the ability (Saber Offense : 3) to use this stance? The way the game was meant to be played (With force, as opposed to without) that is.

 

Just a question!

 

- Gaeb

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Originally posted by Tree

 

This is the ONLY way I have found to deal with strong stance ppl.

 

You try to play the distance game and you will get messed up.

 

In close fighting can kinda be tough cause its kind of buggy. Thats part of the reason I think it works. If you swing and miss then its tough to get out in time.

 

I must say though Morpheus this is the first pro-red argument that sounds like it comes from someone who actually plays multiplayer. Refreshing.

 

I still think it takes more skill for a light/medium stance to beat a strong stance.

 

I haven't seen anything to convince me otherwise.

 

I agree, the rushdown is the only way to stop hard stance unless you are good enough to do hard stance better than the other guy (usually my tactic) or you catch him off guard with the unblockable, which I try to avoid unless I'm trying to switch it up, as I feel it is a pretty cheesy move. I do admit, I'll use it in a duel rarely just to throw a scare into my opponent and let him know I CAN pull the move and for the "messing with the mind" factor.

 

If you aren't a red stance user? Don't like the unblockable? Learn when to rush in. If you see the red slice coming, switch to blue, roll toward them, start swinging, jump out before his second slice comes in. If you do it right you should be able to do significant damage to him and get away unscathed.

 

It is tough to get out in time, but that's what roll and backwards jump are for. I duel often, and play a lot of CTF, and if I see my swing miss and it looks like his has even half a chance of hitting? I bail out...jump backwards, roll sideways, whatever I need to do to NOT be in the way of the sword. Dueling for me is a dance, and my job is to dance away from your sword and make you dance into mine....simpler in theory than practice, but it's my thought process as I play.

 

Tree: Thanks for the compliment....it does irk me to see a bunch of people who haven't even played multiplayer complaining about bugs they don't understand. Especially since a talented saberist CAN beat EVERY stance and EVERY move possible....people just complain because they don't know how or feel it's unfair because it beats them too often. Tip for everyone: It may not be the MOST balanced thing in the universe, but it can be beaten, and it's not that hard, so learn what you're not doing and start doing it.

 

Tree (again): I agree, I give people who can kill my red stance with yellow or blue mad credit, because it's NOT easy to get in close to a red stancer unless you know what you're doing. My yellow stance is getting considerably better and I'm begining to understand how to rush a red stancer down....yeah...it's hard...requires a lot of skill...can be done...and looks clean as heck when you do it. I won't try to convince you otherwise, but I will say being a red stancer, knowing the timing behind when to swing against a GOOD dueler and not getting hit also requires a good deal of talent.....basically it may be easy for a newb to get a lot of kills with red stance, but in a good fight between two good duelers, red stance is going to have a hard time without some real talent behind it, because the slowness of the stance will get the dueler owned.

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I've dueled with morph and I'd have to agree that he's pretty good. I've done a bit of work figuring out the stances, and I have to agree that he's got the explanations about right. Personally I normally don't play as one stance, all of them have something that is of utmost usefulness, when used together. The unblockable... I use it, here and there. It's got it's place, but definately counterable. While playing last night I got 0wned a few times trying to pull it where the guy recognized what was coming and rushed me down... I was dead before I finished the swing. The specials are all useful in thier place, but wh***** them out just makes you a great big target. (this goes for the medium special too)

 

I would just like to say that I'm getting sick of hearing everyone cry and moan about how unbalanced this game is. Raven has done a good job at trying to keep things as even as possible. The only problem... YOU HAVE TO LEARN HOW TO USE EVERYTHING THE WAY IT WAS MEANT TO BE USED! Everything has a counter, although some are harder to master than others. Put some time in and learn these things, otherwise I don't want to hear it anymore.

 

Have a beer and quit moaning!

 

[FoB]DrNutz

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