SkataN Posted April 8, 2002 Share Posted April 8, 2002 Does anyone know what the approximate number of polygons a JK2 model can have? Link to comment Share on other sites More sharing options...
Vorax Posted April 8, 2002 Share Posted April 8, 2002 I think in Quake III based games it is around 2000, however this may not be true for JKII. - Vorax Link to comment Share on other sites More sharing options...
Razyr Jordenal Posted April 8, 2002 Share Posted April 8, 2002 the numbers that keep coming up that i hear are 3000 for the character model 500 for the lightsaber I'm not saying these are correct, but those are the figures i've heard Link to comment Share on other sites More sharing options...
SkataN Posted April 8, 2002 Author Share Posted April 8, 2002 ok thanks. Link to comment Share on other sites More sharing options...
Goreld Posted April 8, 2002 Share Posted April 8, 2002 Quake 3 Models fall around 800 polies (that's what Paul Steed aimed for) with LOD 1 and 2 levels of around 600 and 400 polies, respectively. JK2 models, if around 3000 polies, have 3 or 4 LOD levels, if I heard correctly. Something along the lines of halving the poly count for each LOD, so the models would have 3000 polies, with 1500, 750, and 400-ish poly count LOD's. There looks to be a lot of unnecessary texture and model detail in JK2 (hence why if your video card has less than 64 megs of memory the game runs like crap), so I wouldn't worry about a poly count too much, unless you're modelling Jar Jar down to his toenails or something. Link to comment Share on other sites More sharing options...
Vorax Posted April 8, 2002 Share Posted April 8, 2002 Sorry, I will quailify what I said, 2000 isn't the norm in Q3, I , ment it's the max (I think). The norm is below 1000. - Vorax Link to comment Share on other sites More sharing options...
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