BlackDragon Posted April 11, 2002 Posted April 11, 2002 IMO it's a matter of choice. Nal-Huttese were the symbols featured on Anakin's podracer screen in Ep1 so is really a prequel language whereas Trade Huttese was sort of conceived to be the symbols used by the Hutts to interact with the Empire and Republic so is an OT font. They're not entirely official of course! Personally I don't stop at just the SW fonts and use a mix of other Sci-Fi fonts (unless it's too obvious so that normally rules out someo of the Star Trek fonts) like Dune, B5 and whatever. May not be canon but there's a lot of alien worlds out there so I personally wouldn't care that much.
gaeb Posted April 11, 2002 Posted April 11, 2002 Tems - Looks great! I'm an old and rusty map/mod maker, what tools are you using? I'd like to get back into it, a bunch of the MP maps for JK seem too sprawled or lack complexity. I'd love to get my hand back in, but I haven't found any info on programs for design yet! - Gaeb
Tems Posted April 12, 2002 Author Posted April 12, 2002 once the devkit is out you can use Radiant (http://www.qeradiant.com) to make the maps. right now im using GTKRadiant 1.2.6 and testing in Quake 3 Arena. youll prolly need q3 or at least the demo to use radiant until the JO version comes out. -Tems
Tigris Posted April 14, 2002 Posted April 14, 2002 Very nice map- I would use AB for the sign, ppl then could at least try to understand it BUt I have a question: Could you send me your textures? I am doing a map of the cantina and I'm currently using only the standart-q3 texs (which look 'kinda' stupid and out of place). The mail's tigris@durahcell.de
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