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Extra (Voice) Taunts...??


-=+Zion+=-

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Ok this has been driving me crazy... I've looked all over and can’t seem to find anything online about this.

 

If you go to the Console and type "taunt" it pulls up a list that looks something like this (at work now and not sure if the formatting is correct)

 

\taunt

tauntTaunt

tauntGaunlet

tauntKillInsult

tauntDeathInsult

tauntPraise

 

My question is what are these other Taunts? I'm pretty sure I’ve heard a combination of insults from an opponent that was playing Lando.

 

I know that you can bind a taunt by tying the following command in the console:

 

Bind <key> +taunt (with that bind lando just makes a cheer/woohoo sound.)

 

When I try Binding +tauntPraise, or any of the others, it says something to the affect “command not found” when you press the key you bound.

 

I’m stumped... I’ve tried everything I can think of... I’ve tried binding variations of the commands -- no luck.

 

Does anyone know how to make these other taunts work? The standard taunt is neat, but for Lando It gets annoying hearing him make this loud woohoo sound.

 

--Zion

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I'm only a extreme newbie to the game, but it seems logical that you'd have to specify what taunt, so maybe +taunt "tauntpraise" or something? The +taunt is probably only a default taunt (the woohoo).

 

Are these taunts in Q3A? In that case you could try checking out Quake 3 sites.

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I just went digging through the pak files and it looks like most models only have one taunt(though some have as many as 3). I'm not sure how you'd bind em though. Maybe it's in the .cfg files somewhere.

 

Update: Actually, try binding keys to +taunt, +taunt1, etc. If your model has more than one taunt it should play, and if not... :)

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ARGGGH....

 

None of the stuff you guys suggested worked.

 

I KNOW Lando has at least one more voice taunt cause the guy I was fighting with kept saying "Just one more kill for me" or something like that(along with the annoying woohoo).

 

:swear:

 

This is frustrating.

 

I dunno why this isn't common knowledge

 

Any help is appreciated

 

--Zion

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As far as I can gather, from looking at the paks, there is only one multiplayer taunt for each skin. The files do contain other taunt wavs but they are all single-player... such as the Reborn crying "Do you fear me?".

 

What would be neat would be a taunt selection menu. If someone has the coding skills to design such a thing, I can provide the sounds. Each skin could have:

 

- An insult

- A challenge

- A gloat, not my favourite but some people like them.

- A praise, e.g. "Good shot/move"

- Team commands, e.g. "Defend the flag"

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yeah it would be a good idea to use a coms menu like the one in RTCW but using taunts as well as simple "defend the flag" etc etc,it's the easiest com menu i've used and would be a nice addition to the game.

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well thats the taunt for the swamp trooper so i'm guessing there is a way to do something like "bind +taunt "c:/....../whateverthetauntis.wav" or something to that nature

perhaps something like "playsound *location or filename?*"

dunno, that seems logical because he's not using a new sound, just another skin's sound.

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Originally posted by DarkScorpinox

well thats the taunt for the swamp trooper so i'm guessing there is a way to do something like "bind +taunt "c:/....../whateverthetauntis.wav" or something to that nature

perhaps something like "playsound *location or filename?*"

dunno, that seems logical because he's not using a new sound, just another skin's sound.

 

Even if that was the case the taunt would not be heard by the other players, only by you. My understanding of the Quake3 engine, in all current engines, is that they don't have streaming sound. You need a taunt pack that is installed on each client.

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Even if that was the case the taunt would not be heard by the other players, only by you. My understanding of the Quake3 engine, in all current engines, is that they don't have streaming sound. You need a taunt pack that is installed on each client.

 

Actually, I believe you are half wrong and half right. :eek: All of these files are actually on everyone's client computer. Anything in the .pk3 file that comes with the game could be accessible by everyone else. Nothing needs to be installed on the client. However, I'm not sure if a MOD is required for this to happen on the server side though. I would think so as otherwise it would allow anyone to arbitrarily spam sounds to everyone else.

 

Now I'm not positive about how Q3 works but I know that in Half-Life (CS) that a plugin for Admin Mod allows us (admins) to play any .wav file someone has in their half life sound directories. We've used this ability to play both standard half-life .wavs and custom .wavs we sometimes add to our /vox directory for our players' listening pleasure. :D

-Bivo

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Originally posted by TBivo

Now I'm not positive about how Q3 works but I know that in Half-Life (CS) that a plugin for Admin Mod allows us (admins) to play any .wav file someone has in their half life sound directories. We've used this ability to play both standard half-life .wavs and custom .wavs we sometimes add to our /vox directory for our players' listening pleasure.

 

I think I would have to be in the form of a mod or an “admin mod” for JK2...

 

With admin mod It uses an execute command on the client side (cant remember the command, haven't played CS in a while). Basically with admin mod you could execute any "command" for anyone on the server. such as jump, fire, ect... With that admin command you could also execute a command to play a Wav file for a user. All the plugin did was associate words that people said in the chat to commands to play wave files. If you said “doh” in the chat it would play the Doh wave file that the plugin made you download when you joined the server. One of the things my friends and I did (back in the day) was use the basic VOX wave files to make the computer say things that we wanted. Like “you suck” and “all your base belong to us”.

Anyway I’m getting off topic... my point is for what you guys are talking about you would need some sort of mod that would control the wave files. Still I wanna figure out how that guy was saying “just one more kill for me”. I went through the pack files myself and can't find a wave file in lando’s sound folder that says “just one more kill for me”... I’m beginning to wonder if it was coming from another player model (ganna check it out when I get home). Sorry guys... now that I feel like an ass... Anyway hopefully someone from Raven or someone who has the skills to implement this will make it in a mod/add-on. Personally I hope raven updates this when they patch JK2 it would be nice to have voice commands (and more taunts) in JK2 just like Tribes2 and counter-strike.

 

--Zion

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"Just one more kill for me" is the standard taunt of another character, one of the Remnants I think. I was trying my damnest to get multiple taunts to work, so I heard everyone's as I swapped around. Maybe it was another character's. Too bad if it was, as only one taunt is repetitive and gets stale fast.

 

Semi-off topic: While I was looking around for taunt stuff, I saw one guy in the forum here say there is an SP taunt with a cool saber flaire. I can use MP taunting, but I can't get SP to recognize bind 1 +taunt or bind 1 "taunt", which is what the game changes my config to say in SP and MP once I run the game once after adding it to my config. So I can't get an SP taunt to function.

 

I have to use the config because I can't get the console up! the "~" key doesn't do jack for me in SP or MP... Am I messed in the head or is something funny with my copy? I haven't remapped the tilde key or anything like that.

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did your read any of the posts or just blindly stumble in here?

 

bind key +taunt works in SP and MP

 

After you open the console you just type that in.

 

the SP taunt is the spinning saber, pretty cool.

 

as for the other taunts.. damn

 

I was hoping somone would figure it out. mebbe its something that was planned but never put in? however in the SP game char's will have multiple taunts, sooo....its out there somewhere somehow....Johnny 5 is alive!:c3po:

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Originally posted by FWB

As far as I can gather, from looking at the paks, there is only one multiplayer taunt for each skin. The files do contain other taunt wavs but they are all single-player... such as the Reborn crying "Do you fear me?".

 

What would be neat would be a taunt selection menu. If someone has the coding skills to design such a thing, I can provide the sounds. Each skin could have:

 

- An insult

- A challenge

- A gloat, not my favourite but some people like them.

- A praise, e.g. "Good shot/move"

- Team commands, e.g. "Defend the flag"

 

Hmmmm, I've got an old Q3 script that binds messages to keys and provides a small menu at the top of the screen so that you just hit a number key to send the message.

 

If its a case of doing

 

bind 'yourkey' +taunt c:\........tauntsound.wav

 

Then I guess it shouldn't be too hard to alter.

 

If peeps just want a script to send set messages I'll put the script on here if you like.

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Originally posted by TBivo

 

Actually, I believe you are half wrong and half right. :eek: All of these files are actually on everyone's client computer. Anything in the .pk3 file that comes with the game could be accessible by everyone else. Nothing needs to be installed on the client. However, I'm not sure if a MOD is required for this to happen on the server side though. I would think so as otherwise it would allow anyone to arbitrarily spam sounds to everyone else.

 

You're half-right. ;)

 

For the three taunts that each skin has (MP and SP) you could program the game to play them from their current pak/directory, however, for other sounds you will need to wavs on each PC. I was pointing out that you can't simply type something like "bind o +taunt c:\JO\wavs\taunt1.wav" because not every computer would have that wav in that location. You need a universal pak that everyone who wants to hear/use the taunts has.

 

Now I'm not positive about how Q3 works but I know that in Half-Life (CS) that a plugin for Admin Mod allows us (admins) to play any .wav file someone has in their half life sound directories. We've used this ability to play both standard half-life .wavs and custom .wavs we sometimes add to our /vox directory for our players' listening pleasure. :D

-Bivo

 

That sounds like some sort of streaming plugin (I have no Half-life experience so I can't comment). The best solution is for someone to write a taunting program, put it and the wavs into a pak and have people download it.

 

Originally posted by Riskbreaker

 

Hmmmm, I've got an old Q3 script that binds messages to keys and provides a small menu at the top of the screen so that you just hit a number key to send the message.

 

If its a case of doing

 

bind 'yourkey' +taunt c:\........tauntsound.wav

 

Then I guess it shouldn't be too hard to alter.

 

If peeps just want a script to send set messages I'll put the script on here if you like.

 

I'm still thinking there will be some problems, but could you send me the file? I'll take a look ta it and see what I can do. My e-mail is discomachinegun@hotmail.com .

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Just a quick thought, maybe that guy was playing on a server which had 'update skins on death' enabled and had a key bound to change model, taunt and change model back.. you wouldn't notice since the skin didn't get updated ...

 

 

-Raze

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