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Any word on the SDK


22_InFeRnO_22

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The hell is an "MOH"? And JK2's been out for a few weeks now. ;-)

 

---EDIT---

 

You rather people say, "Pay attention to my damned post, ya' bunch of pansies!!"?

 

Bump's the simple forum lingo for simply moving a post back up to the top. You know, to trick people into thinking that someone made an actual, viable response. '-)

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Maybe Im confused... but why would MOH devkit (lol) being released have any bearing on JK2 devkit (lol) being released?
Nothing. It's just wishful thinking caused by extreme desperation. ;)

 

C3: Look R2! A Jedi Outcast GDK! We're saved!

R2: Nope, it's just another bloody mirage.

C3: But the raven promised us one. WTF is it?

R2: Dunno, maybe the Jawas stole it.

C3: Curse those little brown bastards!

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Its probably going to take a little longer than some may expect, because much of the JK2 team went on holidays for a bit (I believe) and the editing tools will have to be documented to some degree.

 

I doubt that the GTK team will have much to do with it. Like EF, its likely Raven just took an early version of GTK and modified it into a JK version for their own use. I'm guessing it'll be called JKRadiant, much like EFradiant, though it will be more powerful than EFradiant, which was based on a much earlier version of Qeradiant.

 

That said, hopefully we won't be waiting much longer.

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LucasArts' own FAQ says that it's based on Q3Radiant, not GtkRadiant.

 

They might call it JKRadiant, but more likely it will be JORadiant. If it were up to me, I'd call it DarthRadiant. :p

 

UniKorn, wise man who had his droid stolen once said, "the only good Jawa is a dead Jawa!" ;)

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you can built the structure for maps already if you have q3 , just download the q3 version of the radiant editor, extract all textures in your baseq3 dir, as well as the shader files, and use the 'load texture directory' in the radiant editor.. you just can't place any items on the map.. but I think the real editor will be released by the time you finish a (desent) map

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